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ActionRepairItemWithBlowtorch.c File Reference

Data Structures

class  ActionRepairItemWithBlowtorchCB
 

Functions

ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoopServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionRepairItemWithBlowtorch()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

References Class::CastTo(), and GetPlugin().

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData  action_data)