Data Structures | |
| class | ActionTurnValveCB |
Functions | |
| ActionTurnValveCB ActionContinuousBaseCB | ActionTurnValve () |
| override void | CreateActionComponent () |
| override | GetInputType () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStart (ActionData action_data) |
| override void | OnEnd (ActionData action_data) |
| override bool | IsLockTargetOnUse () |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References Class::CastTo(), UAMaxDistances::DEFAULT, and ActionBase::IsInReach().
| ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve | ( | ) |
Referenced by ActionConstructor::RegisterActions().
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
| override GetInputType | ( | ) |
| override bool IsLockTargetOnUse | ( | ) |
| override void OnEnd | ( | ActionData | action_data | ) |
| override void OnStart | ( | ActionData | action_data | ) |