Data Structures | |
class | ActionTurnValveCB |
Functions | |
ActionTurnValveCB ActionContinuousBaseCB | ActionTurnValve () |
override void | CreateActionComponent () |
override | GetInputType () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStart (ActionData action_data) |
override void | OnEnd (ActionData action_data) |
override bool | IsLockTargetOnUse () |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References Class::CastTo(), UAMaxDistances::DEFAULT, and ActionBase::IsInReach().
ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve | ( | ) |
Referenced by ActionConstructor::RegisterActions().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
override GetInputType | ( | ) |
override bool IsLockTargetOnUse | ( | ) |
override void OnEnd | ( | ActionData | action_data | ) |
override void OnStart | ( | ActionData | action_data | ) |