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ActionTurnValve.c File Reference

Data Structures

class  ActionTurnValveCB
 

Functions

ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve ()
 
override void CreateActionComponent ()
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStart (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionTurnValve()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )

◆ OnEnd()

override void OnEnd ( ActionData  action_data)

◆ OnStart()

override void OnStart ( ActionData  action_data)