Data Structures | |
class | FishingActionReceiveData |
class | ActionFishingNewCB |
class | ActionFishingNew |
Functions | |
void | RollNextResultChance () |
protected void | RandomizeSignalValues () |
void | AnimateRod (float phase, bool instant=false) |
void | InitBait (ItemBase item) |
bool | IsBaitEmptyHook () |
Variables | |
FishingActionReceiveData | m_IsSurfaceSea |
int | m_FishingResult = -1 |
bool | m_IsSignalActive = false |
int | m_SplashUniqueID = -1 |
ref CatchingContextFishingRodAction | m_ContextData |
const float | FISHING_SUCCESS = 0.2 |
const float | FISHING_BAIT_LOSS = 0.02 |
const float | FISHING_HOOK_LOSS = 0.015 |
const float | FISHING_DAMAGE = 1.5 |
const float | FISHING_GARBAGE_CHANCE = 0.2 |
bool | m_IsBaitAnEmptyHook |
float | m_RodQualityModifier = 0 |
ItemBase | m_Bait |
References FishingRod_Base_New::AnimateFishingRodEx(), and m_MainItem.
void InitBait | ( | ItemBase | item | ) |
References m_Bait, and m_IsBaitAnEmptyHook.
bool IsBaitEmptyHook | ( | ) |
References m_IsBaitAnEmptyHook.
protected void RandomizeSignalValues | ( | ) |
void RollNextResultChance | ( | ) |
const float FISHING_BAIT_LOSS = 0.02 |
const float FISHING_DAMAGE = 1.5 |
const float FISHING_GARBAGE_CHANCE = 0.2 |
const float FISHING_HOOK_LOSS = 0.015 |
const float FISHING_SUCCESS = 0.2 |
ItemBase m_Bait |
Referenced by ItemBase::EvaluateCatch(), and InitBait().
ref CatchingContextFishingRodAction m_ContextData |
Referenced by RandomizeSignalValues(), and RollNextResultChance().
int m_FishingResult = -1 |
bool m_IsBaitAnEmptyHook |
Referenced by InitBait(), and IsBaitEmptyHook().
bool m_IsSignalActive = false |
Referenced by RollNextResultChance().
FishingActionReceiveData m_IsSurfaceSea |
float m_RodQualityModifier = 0 |
int m_SplashUniqueID = -1 |