Data Structures | |
class | ActionExtinguishFireplaceByLiquidCB |
Functions | |
ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB | ActionExtinguishFireplaceByLiquid () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartAnimationLoop (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Variables | |
private const float | TIME_TO_REPEAT = 0.5 |
private const float | WETNESS_GAIN_MULTIPLIER = 1.0 |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References FireplaceBase::CanExtinguishFire(), GROUP_LIQUID_BLOOD, LIQUID_BEER, and LIQUID_WATER.
ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and SetActions().
override void CreateActionComponent | ( | ) |
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::SMALL.
override void OnEndServer | ( | ActionData | action_data | ) |
override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
private const float TIME_TO_REPEAT = 0.5 |
private const float WETNESS_GAIN_MULTIPLIER = 1.0 |