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ActionExtinguishFireplaceByLiquid.c File Reference

Data Structures

class  ActionExtinguishFireplaceByLiquidCB
 

Functions

ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoop (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Variables

private const float TIME_TO_REPEAT = 0.5
 
private const float WETNESS_GAIN_MULTIPLIER = 1.0
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionExtinguishFireplaceByLiquid()

◆ CreateActionComponent()

override void CreateActionComponent ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

References UAMaxDistances::SMALL.

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData  action_data)

Variable Documentation

◆ TIME_TO_REPEAT

private const float TIME_TO_REPEAT = 0.5

◆ WETNESS_GAIN_MULTIPLIER

private const float WETNESS_GAIN_MULTIPLIER = 1.0