PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
ActionDialCombinationLockOnTarget.c File Reference

Data Structures

class  ActionDialCombinationLockOnTargetCB
 

Functions

ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override GetInputType ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 

Variables

private const float REPEAT_AFTER_SEC = 0.5
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionDialCombinationLockOnTarget()

◆ CreateActionComponent()

override void CreateActionComponent ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ HasProneException()

override bool HasProneException ( )

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ OnFinishProgressServer()

Variable Documentation

◆ REPEAT_AFTER_SEC

private const float REPEAT_AFTER_SEC = 0.5