Data Structures | |
| class | ActionDialCombinationLockOnTargetCB | 
Functions | |
| ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB | ActionDialCombinationLockOnTarget () | 
| override void | CreateActionComponent () | 
| override void | CreateConditionComponents () | 
| override bool | HasProneException () | 
| override | GetInputType () | 
| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
Variables | |
| private const float | REPEAT_AFTER_SEC = 0.5 | 
| override bool ActionCondition | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
References ConstructionActionData::SetCombinationLock().
| ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget | ( | ) | 
Referenced by ActionConstructor::RegisterActions(), and SetActions().
| override void CreateActionComponent | ( | ) | 
| override void CreateConditionComponents | ( | ) | 
References UAMaxDistances::DEFAULT.
| override GetInputType | ( | ) | 
| override bool HasProneException | ( | ) | 
| override void OnActionInfoUpdate | ( | PlayerBase | player, | 
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) | 
References ConstructionActionData::GetDialNumberText().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) | 
| private const float REPEAT_AFTER_SEC = 0.5 |