Data Structures | |
class | ActionBuildStoneCircleCB |
Functions | |
ActionBuildStoneCircleCB ActionContinuousBaseCB | ActionBuildStoneCircle () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override | GetInputType () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
ActionBuildStoneCircleCB ActionContinuousBaseCB ActionBuildStoneCircle | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and FireplaceBase::SetActions().
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References FireplaceBase::IsBaseFireplace().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
override GetInputType | ( | ) |
override bool HasProgress | ( | ) |
override void OnFinishProgressServer | ( | ActionData | action_data | ) |