PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
ActionEatSnowContinuous.c File Reference

Data Structures

class  ActionEatSnowContinuousCB
 

Functions

ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous ()
 
override void CreateActionComponent ()
 
override bool IsDrink ()
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStart (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionEatSnowContinuous()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ IsDrink()

override bool IsDrink ( )

◆ OnEnd()

override void OnEnd ( ActionData  action_data)

◆ OnFinishProgressServer()

◆ OnStart()

override void OnStart ( ActionData  action_data)

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)