Data Structures | |
class | ActionEatSnowContinuousCB |
Functions | |
ActionEatSnowContinuousCB ActionContinuousBaseCB | ActionEatSnowContinuous () |
override void | CreateActionComponent () |
override bool | IsDrink () |
override | GetInputType () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStart (ActionData action_data) |
override void | OnEnd (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ManBase::SetActions().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
References CCTWaterSurfaceEx(), UAMaxDistances::DEFAULT, and LIQUID_SNOW.
override GetInputType | ( | ) |
override bool IsDrink | ( | ) |
override void OnEnd | ( | ActionData | action_data | ) |
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
override void OnStart | ( | ActionData | action_data | ) |
override bool ReadFromContext | ( | ParamsReadContext | ctx, |
out ActionReciveData | action_recive_data | ||
) |
References ActionBase::HasTarget(), and Serializer::Read().
override void WriteToContext | ( | ParamsWriteContext | ctx, |
ActionData | action_data | ||
) |
References ActionBase::HasTarget(), Serializer::Write(), and vector::Zero.