Data Structures | |
| class | ActionRepairCarChassisWithBlowtorchCB |
Functions | |
| ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB | ActionRepairCarChassisWithBlowtorch () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartAnimationLoopServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References UATimeSpent::BASEBUILDING_REPAIR_MEDIUM.
| ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ItemBase::SetActions().
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::REPAIR.
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnStartAnimationLoopServer | ( | ActionData | action_data | ) |