◆ ADD_FUEL_TO_TORCH
const float ADD_FUEL_TO_TORCH = 4 |
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◆ APPLY_SPLINT
const float APPLY_SPLINT = 10 |
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◆ BANDAGE
◆ BASEBUILDING_CONSTRUCT_FAST
const float BASEBUILDING_CONSTRUCT_FAST = 5 |
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◆ BASEBUILDING_CONSTRUCT_MEDIUM
const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5 |
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◆ BASEBUILDING_CONSTRUCT_SLOW
const float BASEBUILDING_CONSTRUCT_SLOW = 10 |
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◆ BASEBUILDING_DECONSTRUCT_FAST
const float BASEBUILDING_DECONSTRUCT_FAST = 10 |
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◆ BASEBUILDING_DECONSTRUCT_MEDIUM
const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12 |
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◆ BASEBUILDING_DECONSTRUCT_SLOW
const float BASEBUILDING_DECONSTRUCT_SLOW = 15 |
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◆ BASEBUILDING_REPAIR_FAST
const float BASEBUILDING_REPAIR_FAST = 3 |
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◆ BASEBUILDING_REPAIR_MEDIUM
const float BASEBUILDING_REPAIR_MEDIUM = 5 |
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◆ BASEBUILDING_REPAIR_SLOW
const float BASEBUILDING_REPAIR_SLOW = 10 |
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◆ BLOOD
◆ BURY_ASHES
const float BURY_ASHES = 6 |
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◆ BURY_BODY
const float BURY_BODY = 12 |
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◆ CHECK_PULSE
const float CHECK_PULSE = 5 |
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◆ COLLECT_BLOOD
const float COLLECT_BLOOD = 10 |
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◆ COLLECT_SAMPLE
const float COLLECT_SAMPLE = 3 |
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◆ COVER_HEAD
const float COVER_HEAD = 0.5 |
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◆ DEFAULT
Referenced by ActionEatBig(), ActionConsumeCB::CreateActionComponent(), ActionDrinkCB::CreateActionComponent(), ActionEatBigCB::CreateActionComponent(), ActionEatSmallCB::CreateActionComponent(), ActionEatCanCB::CreateActionComponent(), ActionEatSmallCanCB::CreateActionComponent(), ActionEatFruitCB::CreateActionComponent(), ActionEatMeatCB::CreateActionComponent(), ActionForceConsumeCB::CreateActionComponent(), ActionForceDrinkCB::CreateActionComponent(), ActionForceFeedCB::CreateActionComponent(), ActionForceFeedSmallCB::CreateActionComponent(), ActionForceFeedMeatCB::CreateActionComponent(), ActionStripCarrierVestCB::CreateActionComponent(), ActionTurnValveCB::CreateActionComponent(), ActionFeedVitaminBottleCB::CreateActionComponent(), ActionDisinfectSelfCB::CreateActionComponent(), and ActionDisinfectTargetCB::CreateActionComponent().
◆ DEFAULT_CONSTRUCT
const float DEFAULT_CONSTRUCT = 5 |
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◆ DEFAULT_CRAFT
const float DEFAULT_CRAFT = 6 |
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◆ DEFAULT_DECONSTRUCT
const float DEFAULT_DECONSTRUCT = 15 |
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◆ DEFAULT_DECRAFT
const float DEFAULT_DECRAFT = 5 |
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◆ DEFAULT_DEPLOY
const float DEFAULT_DEPLOY = 5 |
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◆ DEFAULT_DESTROY
const float DEFAULT_DESTROY = 60 |
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◆ DEFAULT_FILL
const float DEFAULT_FILL = 8 |
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◆ DEFAULT_HARVEST
const float DEFAULT_HARVEST = 5 |
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◆ DEFAULT_PICK
const float DEFAULT_PICK = 1.5 |
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◆ DEFAULT_PLACE
const float DEFAULT_PLACE = 0 |
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◆ DEFAULT_REPAIR_CYCLE
const float DEFAULT_REPAIR_CYCLE = 5 |
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◆ DEFAULT_SORT
const float DEFAULT_SORT = 2 |
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◆ DEFIBRILATE
const float DEFIBRILATE = 3 |
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◆ DIG_GARDEN
const float DIG_GARDEN = 4 |
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◆ DIG_STASH
const float DIG_STASH = 10 |
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◆ DIG_WORMS
const float DIG_WORMS = 10 |
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◆ DISARM_EXPLOSIVE_REMOTE_PAIRED
const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6 |
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◆ DISARM_EXPLOSIVE_REMOTE_UNPAIRED
const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12 |
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◆ DISARM_MINE
const float DISARM_MINE = 15 |
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◆ DRINK_POND
const float DRINK_POND = 2.0 |
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◆ DRINK_WELL
const float DRINK_WELL = 3.5 |
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◆ EXPLOSIVE_ARM
const float EXPLOSIVE_ARM = 6 |
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◆ FIREPLACE_IGNITE
const float FIREPLACE_IGNITE = 4 |
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◆ INJECT
◆ LOCK
◆ MAG_EMPTY
const float MAG_EMPTY = 0.5 |
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◆ MAG_LOAD
const float MAG_LOAD = 0.5 |
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◆ MEASURE_TEMP
const float MEASURE_TEMP = 12 |
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◆ PUSH_BOAT
const float PUSH_BOAT = 6 |
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◆ PUSH_CAR
const float PUSH_CAR = 10 |
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◆ RESTRAIN
const float RESTRAIN = 10 |
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◆ SALINE
◆ SEW_CUTS
◆ SEW_WOUNDS
const float SEW_WOUNDS = 2 |
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◆ SHAVE
const float SHAVE = 12.75 |
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◆ SKIN
◆ START_ENGINE
const float START_ENGINE = 0.5 |
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◆ TEST_BLOOD
const float TEST_BLOOD = 3 |
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◆ UNLOCK
◆ UNPACK
◆ UNRESTRAIN
const float UNRESTRAIN = 20 |
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◆ WASH_HANDS
const float WASH_HANDS = 3 |
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◆ WRING
The documentation for this class was generated from the following file: