Data Structures | |
class | ActionEatBigCB |
class | ActionEatBig |
class | ActionEat |
class | ActionEatSmallCB |
class | ActionEatSmall |
Functions | |
void | ActionEatBig () |
override void | CreateConditionComponents () |
override int | IsEat () |
override bool | HasTarget () |
Variables | |
ActionEat | CreateActionComponent |
void ActionEatBig | ( | ) |
References UATimeSpent::DEFAULT, and UAQuantityConsumed::EAT_NORMAL.
override void CreateConditionComponents | ( | ) |
override bool HasTarget | ( | ) |
override int IsEat | ( | ) |
ActionGiveBloodData ActionData CreateActionComponent |