Data Structures | |
| class | ActionPushCarData |
| class | ActionPushCarCB |
| class | ActionPushCarDataReceiveData |
Functions | |
| ActionPushCarData ActionPushObjectData | GetProgressWidgetMultiplier () |
| ActionPushCarCB ActionPushObjectCB | ActionPushCar () |
| override void | CreateActionComponent () |
| override protected void | ApplyForce (ActionPushObjectData actionData) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override ActionData | CreateActionData () |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| protected float | GetDirectionDot (Object target, EntityAI player) |
| private CarScript | GetCar (ActionTarget target) |
| DEPRECATED. | |
Variables | |
| int | m_PushDirection = -1 |
| float | m_HorizontalDirectionRandom = 1.0 |
| float | m_VerticalDirectionRandom = 1.0 |
| CarScript | m_Car |
| protected float | PUSH_FORCE_IMPULSE_INCREMENT = 200.0 |
| private ActionPushCarData | m_ActionDataPushCar |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References ActionBase::IsInReach(), and UAMaxDistances::SMALL.
| ActionPushCarCB ActionPushObjectCB ActionPushCar | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and Car::SetActions().
| override protected void ApplyForce | ( | ActionPushObjectData | actionData | ) |
Referenced by ProgressActionComponent().
| override void CreateActionComponent | ( | ) |
| override ActionData CreateActionData | ( | ) |
| private CarScript GetCar | ( | ActionTarget | target | ) |
DEPRECATED.
References ActionPushObject::GetPushObject().
References vector::Dot().
Referenced by OnStartServer().
| ActionPushCarData ActionPushObjectData GetProgressWidgetMultiplier | ( | ) |
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnStartServer | ( | ActionData | action_data | ) |
References GetDirectionDot(), and ActionPushCarData::m_PushDirection.
| private ActionPushCarData m_ActionDataPushCar |
| CarScript m_Car |
| float m_HorizontalDirectionRandom = 1.0 |
| int m_PushDirection = -1 |
| float m_VerticalDirectionRandom = 1.0 |
| protected float PUSH_FORCE_IMPULSE_INCREMENT = 200.0 |