Data Structures | |
| class | ActionRepairBoatEngineCB |
Functions | |
| ActionRepairBoatEngineCB ActionRepairVehiclePartCB | ActionRepairBoatEngine () |
| override void | CreateActionComponent () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | AdjustVehicleHealthServer (ActionData action_data) |
| override void | OnStartAnimationLoopServer (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| ActionRepairBoatEngineCB ActionRepairVehiclePartCB ActionRepairBoatEngine | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ItemBase::SetActions().
| override void AdjustVehicleHealthServer | ( | ActionData | action_data | ) |
References UADamageApplied::BUILD.
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
| override void OnStartAnimationLoopServer | ( | ActionData | action_data | ) |