◆ ClearCatchingItemData()
  
  
      
        
          | override protected void ClearCatchingItemData  | 
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inlineprivate   | 
  
 
only clear stuff you need to update 
References m_BaitLossChanceMod, m_HookLossChanceMod, m_SignalCycleEndTarget, m_SignalCycleTarget, m_SignalCycleTargetAdjustment, m_SignalCycleTargetEndAdjustment, m_SignalDurationMax, m_SignalDurationMin, m_SignalStartTimeMax, m_SignalStartTimeMin, m_SignalTargetEndProbability, m_SignalTargetProbability, ResetSignalCounter(), UAFishingConstants::SIGNAL_CYCLE_HARD_TARGET_DEFAULT, UAFishingConstants::SIGNAL_CYCLE_MEAN_DEFAULT, UAFishingConstants::SIGNAL_HARD_TARGET_CHANCE_DEFAULT, and UAFishingConstants::SIGNAL_MEAN_CHANCE_DEFAULT.
 
 
◆ CreateResultDataStructure()
  
  
      
        
          | override protected void CreateResultDataStructure  | 
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inlineprivate   | 
  
 
 
◆ GenerateResult()
  
  
      
        
          | override void GenerateResult  | 
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inlineprivate   | 
  
 
 
◆ GetActionCycleTime()
  
  
      
        
          | float GetActionCycleTime  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ GetBaitLossChanceModifierClamped()
  
  
      
        
          | float GetBaitLossChanceModifierClamped  | 
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inlineprivate   | 
  
 
 
◆ GetChanceCoef()
◆ GetHookLossChanceModifierClamped()
  
  
      
        
          | float GetHookLossChanceModifierClamped  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ GetResultParticleId()
  
  
      
        
          | int GetResultParticleId  | 
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inlineprivate   | 
  
 
 
◆ GetSignalMax()
◆ GetSignalPoissonMean()
  
  
      
        
          | float GetSignalPoissonMean  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ Init()
  
  
      
        
          | override protected void Init  | 
          ( | 
          Param  | 
          par | ) | 
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inlineprivate   | 
  
 
 
◆ InitCatchEnviroMask()
  
  
      
        
          | override protected void InitCatchEnviroMask  | 
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inlineprivate   | 
  
 
 
◆ InitCatchingItemData()
  
  
      
        
          | override void InitCatchingItemData  | 
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inlineprivate   | 
  
 
References Math::Clamp(), IsCLIParam(), Debug::Log(), m_SignalCycleEndTarget, m_SignalCycleTarget, m_SignalCycleTargetAdjustment, m_SignalCycleTargetEndAdjustment, m_SignalDurationMax, m_SignalDurationMin, m_SignalStartTimeMax, m_SignalStartTimeMin, m_SignalTargetEndProbability, m_SignalTargetProbability, MAX, UAFishingConstants::SIGNAL_DURATION_MAX_BASE, UAFishingConstants::SIGNAL_DURATION_MIN_BASE, UAFishingConstants::SIGNAL_START_TIME_MAX_BASE, and UAFishingConstants::SIGNAL_START_TIME_MIN_BASE.
 
 
◆ InitCatchMethodMask()
  
  
      
        
          | override protected void InitCatchMethodMask  | 
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inlineprivate   | 
  
 
 
◆ InitItemValues()
  
  
      
        
          | override protected void InitItemValues  | 
          ( | 
          EntityAI  | 
          item | ) | 
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inlineprivate   | 
  
 
References CFG_VEHICLESPATH, CGame::ConfigGetFloat(), GetGame(), m_Bait, m_BaitLossChanceMod, m_Hook, m_HookLossChanceMod, m_QualityBaseMod, m_QualityDispersionMaxMod, m_QualityDispersionMinMod, m_SignalCycleTargetAdjustment, m_SignalCycleTargetEndAdjustment, m_SignalDurationMax, m_SignalDurationMin, path, and slotName.
 
 
◆ ModifySignalProbability()
  
  
      
        
          | override bool ModifySignalProbability  | 
          ( | 
          inout float  | 
          probability | ) | 
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inlineprivate   | 
  
 
 
◆ OnAfterSpawnSignalHit()
  
  
      
        
          | void OnAfterSpawnSignalHit  | 
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inlineprivate   | 
  
 
 
◆ OnBeforeSpawnSignalHit()
  
  
      
        
          | void OnBeforeSpawnSignalHit  | 
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inlineprivate   | 
  
 
 
◆ OnSignalMiss()
◆ OnSignalPass()
◆ RandomizeSignalDuration()
  
  
      
        
          | float RandomizeSignalDuration  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ RandomizeSignalStartTime()
  
  
      
        
          | float RandomizeSignalStartTime  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ RecalculateProcessingData()
  
  
      
        
          | override protected void RecalculateProcessingData  | 
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inlineprivate   | 
  
 
 
◆ RemoveItemSafe()
  
  
      
        
          | protected void RemoveItemSafe  | 
          ( | 
          EntityAI  | 
          item | ) | 
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inlineprivate   | 
  
 
 
◆ ResetSignalCounter()
  
  
      
        
          | protected void ResetSignalCounter  | 
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           | ) | 
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inlineprivate   | 
  
 
 
◆ RollCatch()
  
  
      
        
          | override bool RollCatch  | 
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           | ) | 
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inlineprivate   | 
  
 
 
◆ SpawnAndSetupCatch()
◆ TryBaitLoss()
  
  
      
        
          | protected void TryBaitLoss  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ TryDamageItems()
  
  
      
        
          | protected void TryDamageItems  | 
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           | ) | 
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inlineprivate   | 
  
 
 
◆ TryHookLoss()
  
  
      
        
          | protected void TryHookLoss  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ m_Bait
◆ m_BaitLossChanceMod
  
  
      
        
          | protected float m_BaitLossChanceMod | 
         
       
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private   | 
  
 
 
◆ m_Hook
◆ m_HookLossChanceMod
  
  
      
        
          | protected float m_HookLossChanceMod | 
         
       
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private   | 
  
 
 
◆ m_Player
◆ m_Rod
◆ m_SignalCurrent
  
  
      
        
          | protected int m_SignalCurrent | 
         
       
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◆ m_SignalCycleEndTarget
  
  
      
        
          | protected float m_SignalCycleEndTarget | 
         
       
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private   | 
  
 
 
◆ m_SignalCycleTarget
  
  
      
        
          | protected float m_SignalCycleTarget | 
         
       
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◆ m_SignalCycleTargetAdjustment
  
  
      
        
          | protected float m_SignalCycleTargetAdjustment | 
         
       
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private   | 
  
 
 
◆ m_SignalCycleTargetEndAdjustment
  
  
      
        
          | protected float m_SignalCycleTargetEndAdjustment | 
         
       
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private   | 
  
 
 
◆ m_SignalDurationMax
  
  
      
        
          | protected float m_SignalDurationMax | 
         
       
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private   | 
  
 
 
◆ m_SignalDurationMin
  
  
      
        
          | protected float m_SignalDurationMin | 
         
       
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private   | 
  
 
 
◆ m_SignalPoissonMean
◆ m_SignalStartTimeMax
  
  
      
        
          | protected float m_SignalStartTimeMax | 
         
       
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private   | 
  
 
 
◆ m_SignalStartTimeMin
  
  
      
        
          | protected float m_SignalStartTimeMin | 
         
       
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private   | 
  
 
 
◆ m_SignalTargetEndProbability
  
  
      
        
          | protected float m_SignalTargetEndProbability | 
         
       
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private   | 
  
 
 
◆ m_SignalTargetProbability
  
  
      
        
          | protected float m_SignalTargetProbability | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following file: