Rotation Blur.
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◆ GetDefaultMaterialPath()
override string GetDefaultMaterialPath |
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◆ GetPostProcessEffectID()
override int GetPostProcessEffectID |
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◆ RegisterMaterialParameters()
override void RegisterMaterialParameters |
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◆ PARAM_MAXANGLEPERSEC
const int PARAM_MAXANGLEPERSEC = 2 |
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◆ PARAM_MAXDEPTH
const int PARAM_MAXDEPTH = 4 |
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◆ PARAM_MINANGLEPERSEC
const int PARAM_MINANGLEPERSEC = 1 |
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◆ PARAM_MINDEPTH
const int PARAM_MINDEPTH = 3 |
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◆ PARAM_POWER
const int PARAM_POWER = 0 |
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The documentation for this class was generated from the following file:
- P:/scripts/3_Game/PPEManager/Materials/MatClasses/PPERotBlur.c