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ActionRepositionPluggedItem Class Reference

Private Member Functions

void ActionRepositionPluggedItem ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool CanBeUsedOnBack ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool CanContinue (ActionData action_data)
 
override void Start (ActionData action_data)
 
override void OnExecuteServer (ActionData action_data)
 
override void OnExecuteClient (ActionData action_data)
 
override void CreateAndSetupActionCallback (ActionData action_data)
 

Private Attributes

protected ItemBase m_SourceForReplug
 DEPRECATED.
 

Constructor & Destructor Documentation

◆ ActionRepositionPluggedItem()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CanBeUsedOnBack()

override bool CanBeUsedOnBack ( )
inlineprivate

◆ CanContinue()

override bool CanContinue ( ActionData  action_data)
inlineprivate

◆ CreateAndSetupActionCallback()

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ OnExecuteClient()

override void OnExecuteClient ( ActionData  action_data)
inlineprivate

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData  action_data)
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

References GetGame().

Field Documentation

◆ m_SourceForReplug

protected ItemBase m_SourceForReplug
private

DEPRECATED.


The documentation for this class was generated from the following file: