◆ ADD_FUEL_TO_TORCH
| const float ADD_FUEL_TO_TORCH = 4 |
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◆ APPLY_SPLINT
| const float APPLY_SPLINT = 10 |
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◆ BANDAGE
◆ BASEBUILDING_CONSTRUCT_FAST
| const float BASEBUILDING_CONSTRUCT_FAST = 5 |
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◆ BASEBUILDING_CONSTRUCT_MEDIUM
| const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5 |
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◆ BASEBUILDING_CONSTRUCT_SLOW
| const float BASEBUILDING_CONSTRUCT_SLOW = 10 |
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◆ BASEBUILDING_DECONSTRUCT_FAST
| const float BASEBUILDING_DECONSTRUCT_FAST = 10 |
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◆ BASEBUILDING_DECONSTRUCT_MEDIUM
| const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12 |
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◆ BASEBUILDING_DECONSTRUCT_SLOW
| const float BASEBUILDING_DECONSTRUCT_SLOW = 15 |
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◆ BASEBUILDING_REPAIR_FAST
| const float BASEBUILDING_REPAIR_FAST = 3 |
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◆ BASEBUILDING_REPAIR_MEDIUM
| const float BASEBUILDING_REPAIR_MEDIUM = 5 |
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◆ BASEBUILDING_REPAIR_SLOW
| const float BASEBUILDING_REPAIR_SLOW = 10 |
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◆ BLOOD
◆ BURY_ASHES
| const float BURY_ASHES = 6 |
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◆ BURY_BODY
| const float BURY_BODY = 12 |
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◆ CHECK_PULSE
| const float CHECK_PULSE = 5 |
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◆ COLLECT_BLOOD
| const float COLLECT_BLOOD = 10 |
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◆ COLLECT_SAMPLE
| const float COLLECT_SAMPLE = 3 |
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◆ COVER_HEAD
| const float COVER_HEAD = 0.5 |
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◆ DEFAULT
Referenced by ActionEatBig(), ActionConsumeCB::CreateActionComponent(), ActionDrinkCB::CreateActionComponent(), ActionEatBigCB::CreateActionComponent(), ActionEatSmallCB::CreateActionComponent(), ActionEatCanCB::CreateActionComponent(), ActionEatSmallCanCB::CreateActionComponent(), ActionEatFruitCB::CreateActionComponent(), ActionEatMeatCB::CreateActionComponent(), ActionForceConsumeCB::CreateActionComponent(), ActionForceDrinkCB::CreateActionComponent(), ActionForceFeedCB::CreateActionComponent(), ActionForceFeedSmallCB::CreateActionComponent(), ActionForceFeedMeatCB::CreateActionComponent(), ActionStripCarrierVestCB::CreateActionComponent(), ActionTurnValveCB::CreateActionComponent(), ActionFeedVitaminBottleCB::CreateActionComponent(), ActionDisinfectSelfCB::CreateActionComponent(), and ActionDisinfectTargetCB::CreateActionComponent().
◆ DEFAULT_CONSTRUCT
| const float DEFAULT_CONSTRUCT = 5 |
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◆ DEFAULT_CRAFT
| const float DEFAULT_CRAFT = 6 |
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◆ DEFAULT_DECONSTRUCT
| const float DEFAULT_DECONSTRUCT = 15 |
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◆ DEFAULT_DECRAFT
| const float DEFAULT_DECRAFT = 5 |
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◆ DEFAULT_DEPLOY
| const float DEFAULT_DEPLOY = 5 |
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◆ DEFAULT_DESTROY
| const float DEFAULT_DESTROY = 60 |
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◆ DEFAULT_FILL
| const float DEFAULT_FILL = 8 |
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◆ DEFAULT_HARVEST
| const float DEFAULT_HARVEST = 5 |
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◆ DEFAULT_PICK
| const float DEFAULT_PICK = 1.5 |
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◆ DEFAULT_PLACE
| const float DEFAULT_PLACE = 0 |
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◆ DEFAULT_REPAIR_CYCLE
| const float DEFAULT_REPAIR_CYCLE = 5 |
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◆ DEFAULT_SORT
| const float DEFAULT_SORT = 2 |
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◆ DEFIBRILATE
| const float DEFIBRILATE = 3 |
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◆ DIG_GARDEN
| const float DIG_GARDEN = 4 |
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◆ DIG_STASH
| const float DIG_STASH = 10 |
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◆ DIG_WORMS
| const float DIG_WORMS = 10 |
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◆ DISARM_EXPLOSIVE_REMOTE_PAIRED
| const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6 |
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◆ DISARM_EXPLOSIVE_REMOTE_UNPAIRED
| const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12 |
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◆ DISARM_MINE
| const float DISARM_MINE = 15 |
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◆ DRINK_POND
| const float DRINK_POND = 2.0 |
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◆ DRINK_WELL
| const float DRINK_WELL = 3.5 |
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◆ EXPLOSIVE_ARM
| const float EXPLOSIVE_ARM = 6 |
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◆ FIREPLACE_IGNITE
| const float FIREPLACE_IGNITE = 4 |
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◆ INJECT
◆ LOCK
◆ MAG_EMPTY
| const float MAG_EMPTY = 0.5 |
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◆ MAG_LOAD
| const float MAG_LOAD = 0.5 |
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◆ MEASURE_TEMP
| const float MEASURE_TEMP = 12 |
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◆ PUSH_BOAT
| const float PUSH_BOAT = 6 |
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◆ PUSH_CAR
| const float PUSH_CAR = 10 |
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◆ RESTRAIN
| const float RESTRAIN = 10 |
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◆ SALINE
◆ SEW_CUTS
◆ SEW_WOUNDS
| const float SEW_WOUNDS = 2 |
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◆ SHAVE
| const float SHAVE = 12.75 |
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◆ SKIN
◆ START_ENGINE
| const float START_ENGINE = 0.5 |
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◆ TEST_BLOOD
| const float TEST_BLOOD = 3 |
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◆ UNLOCK
◆ UNPACK
◆ UNRESTRAIN
| const float UNRESTRAIN = 20 |
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◆ WASH_HANDS
| const float WASH_HANDS = 3 |
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◆ WRING
The documentation for this class was generated from the following file: