PC Stable Documentation
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Private Member Functions | |
void | FirearmActionAttachMagazineQuick () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override ActionData | CreateActionData () |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
override bool | Post_SetupAction (ActionData action_data) |
override bool | InventoryReservation (ActionData action_data) |
override void | Start (ActionData action_data) |
override bool | HasTarget () |
override bool | HasProgress () |
override | GetInputType () |
override void | CreateConditionComponents () |
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References HumanCommandWeapons::GetRunningAction().
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References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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References ActionTarget, AttachMagazineActionReciveData::m_ilOldMagazine, and vector::Zero.
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References ActionTarget, GetGame(), and vector::Zero.
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References ActionBase::ClearInventoryReservationEx(), and InventoryReservation().
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