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FilteringBottle Class Reference

Private Member Functions

override string GetPouringSoundset ()
 
override string GetEmptyingLoopSoundsetHard ()
 
override string GetEmptyingLoopSoundsetSoft ()
 
override string GetEmptyingLoopSoundsetWater ()
 
override string GetEmptyingEndSoundsetHard ()
 
override string GetEmptyingEndSoundsetSoft ()
 
override string GetEmptyingEndSoundsetWater ()
 
override bool CanPutInCargo (EntityAI parent)
 
override bool IsOpen ()
 
override int FilterAgents (int agentsIn)
 
override void OnConsume (float amount, PlayerBase consumer)
 
protected void DamageBottleConsume (float amount, PlayerBase consumer)
 
override void AffectLiquidContainerOnFill (int liquid_type, float amount)
 
override void AffectLiquidContainerOnTransfer (int liquidType, float amount, float sourceLiquidTemperature)
 
override float GetItemOverheatThreshold ()
 disregards liquid boil threshold if filled
 

Private Attributes

const float DAMAGE_CONSUME_PER_ML = 0.01
 
const float DAMAGE_OVERHEAT_PER_S = 1
 
const float DAMAGE_ENVIRO_LIQUID_COEF_MIN = 1
 
const float DAMAGE_ENVIRO_LIQUID_COEF_MAX = 1.5
 
const float DAMAGE_ENVIRO_TEMPDIFF_MIN = 80
 
const float DAMAGE_ENVIRO_TEMPDIFF_MAX = 10
 

Member Function Documentation

◆ AffectLiquidContainerOnFill()

◆ AffectLiquidContainerOnTransfer()

override void AffectLiquidContainerOnTransfer ( int  liquidType,
float  amount,
float  sourceLiquidTemperature 
)
inlineprivate

◆ CanPutInCargo()

override bool CanPutInCargo ( EntityAI  parent)
inlineprivate

◆ DamageBottleConsume()

protected void DamageBottleConsume ( float  amount,
PlayerBase  consumer 
)
inlineprivate

References DAMAGE_CONSUME_PER_ML.

Referenced by OnConsume().

◆ FilterAgents()

override int FilterAgents ( int  agentsIn)
inlineprivate

◆ GetEmptyingEndSoundsetHard()

override string GetEmptyingEndSoundsetHard ( )
inlineprivate

◆ GetEmptyingEndSoundsetSoft()

override string GetEmptyingEndSoundsetSoft ( )
inlineprivate

◆ GetEmptyingEndSoundsetWater()

override string GetEmptyingEndSoundsetWater ( )
inlineprivate

◆ GetEmptyingLoopSoundsetHard()

override string GetEmptyingLoopSoundsetHard ( )
inlineprivate

◆ GetEmptyingLoopSoundsetSoft()

override string GetEmptyingLoopSoundsetSoft ( )
inlineprivate

◆ GetEmptyingLoopSoundsetWater()

override string GetEmptyingLoopSoundsetWater ( )
inlineprivate

◆ GetItemOverheatThreshold()

override float GetItemOverheatThreshold ( )
inlineprivate

disregards liquid boil threshold if filled

Referenced by AffectLiquidContainerOnTransfer().

◆ GetPouringSoundset()

override string GetPouringSoundset ( )
inlineprivate

◆ IsOpen()

override bool IsOpen ( )
inlineprivate

◆ OnConsume()

override void OnConsume ( float  amount,
PlayerBase  consumer 
)
inlineprivate

References DamageBottleConsume().

Field Documentation

◆ DAMAGE_CONSUME_PER_ML

const float DAMAGE_CONSUME_PER_ML = 0.01
private

Referenced by DamageBottleConsume().

◆ DAMAGE_ENVIRO_LIQUID_COEF_MAX

const float DAMAGE_ENVIRO_LIQUID_COEF_MAX = 1.5
private

◆ DAMAGE_ENVIRO_LIQUID_COEF_MIN

const float DAMAGE_ENVIRO_LIQUID_COEF_MIN = 1
private

◆ DAMAGE_ENVIRO_TEMPDIFF_MAX

const float DAMAGE_ENVIRO_TEMPDIFF_MAX = 10
private

◆ DAMAGE_ENVIRO_TEMPDIFF_MIN

const float DAMAGE_ENVIRO_TEMPDIFF_MIN = 80
private

◆ DAMAGE_OVERHEAT_PER_S

const float DAMAGE_OVERHEAT_PER_S = 1
private

The documentation for this class was generated from the following file: