◆ DebugBBoxDelete() [1/2]
◆ DebugBBoxDelete() [2/2]
override void DebugBBoxDelete |
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inlineprivate |
◆ DebugBBoxDraw() [1/2]
◆ DebugBBoxDraw() [2/2]
override Shape DebugBBoxDraw |
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inlineprivate |
◆ DebugBBoxSetColor() [1/2]
void DebugBBoxSetColor |
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int |
color | ) |
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private |
◆ DebugBBoxSetColor() [2/2]
override void DebugBBoxSetColor |
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int |
color | ) |
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inlineprivate |
◆ DebugDirectionDelete() [1/2]
void DebugDirectionDelete |
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private |
◆ DebugDirectionDelete() [2/2]
override void DebugDirectionDelete |
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inlineprivate |
◆ DebugDirectionDraw() [1/2]
◆ DebugDirectionDraw() [2/2]
override Shape DebugDirectionDraw |
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float |
distance = 1 | ) |
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inlineprivate |
◆ DebugDirectionSetColor()
void DebugDirectionSetColor |
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int |
color | ) |
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private |
◆ Event_OnAwake()
◆ Event_OnFrame()
◆ Event_OnInit()
◆ Event_OnItemAttached()
◆ Event_OnItemDetached()
◆ GetCompName()
◆ GetCompType()
◆ GetNameByType()
◆ Init()
◆ IsTypeExist()
static bool IsTypeExist |
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int |
comp_type | ) |
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inlinestaticprivate |
◆ LogErrorBadCompType()
static void LogErrorBadCompType |
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int |
comp_type, |
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string |
fnc_name |
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) |
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inlinestaticprivate |
◆ LogThis()
◆ LogThisError()
◆ LogThisWarning()
◆ LogWarningAlredyExist()
static void LogWarningAlredyExist |
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int |
comp_type, |
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string |
fnc_name |
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) |
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inlinestaticprivate |
◆ OnDrawing()
◆ SetParentEntityAI()
◆ m_CompNames
◆ m_DebugShapeBBox
protected Shape m_DebugShapeBBox |
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private |
◆ m_DebugShapeDirection
protected Shape m_DebugShapeDirection |
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private |
◆ m_DebugShapeDirectionDist
protected float m_DebugShapeDirectionDist |
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private |
◆ m_ThisEntityAI
Referenced by ComponentAnimalBleeding::Bleed(), ComponentEnergyManager::CanBePluggedInto(), ComponentEnergyManager::CanReceivePlugFrom(), ComponentEnergyManager::CanWork(), ComponentEnergyManager::CheckWetness(), ComponentEnergyManager::ConsumeEnergy(), ComponentEnergyManager::DebugUpdate(), ComponentEnergyManager::DeviceUpdate(), ComponentEnergyManager::Event_OnAwake(), ComponentEnergyManager::Event_OnInit(), ComponentEnergyManager::FindAndConsumeEnergy(), ComponentEnergyManager::GetEnergyMax(), ComponentEnergyManager::GetThisEntityAI(), ComponentAnimalBleeding::InflictWoundDamage(), LogThisError(), LogThisWarning(), ComponentEnergyManager::OnAttachmentAdded(), ComponentEnergyManager::OnDeviceDestroyed(), ComponentEnergyManager::OnEnergyAdded(), ComponentEnergyManager::OnEnergyConsumed(), ComponentEnergyManager::OnInteractBranch(), ComponentEnergyManager::OnIsPlugged(), ComponentEnergyManager::OnIsUnplugged(), ComponentEnergyManager::OnOwnSocketReleased(), ComponentEnergyManager::OnOwnSocketTaken(), ComponentEnergyManager::OnWork(), ComponentEnergyManager::PlugInDevice(), ComponentEnergyManager::PlugThisInto(), ComponentEnergyManager::ResetEnergyUsage(), ComponentEnergyManager::SetEnergy(), SetParentEntityAI(), ComponentEnergyManager::SwitchOff(), ComponentEnergyManager::SwitchOn(), ComponentEnergyManager::Synch(), ComponentBodyStaging::SynchSkinnedState(), ComponentEnergyManager::UnplugCordFromSocket(), ComponentEnergyManager::UnplugDevice(), ComponentEnergyManager::UnplugThis(), ComponentEnergyManager::UpdateCanWork(), ComponentEnergyManager::UpdatePlugState(), ComponentEnergyManager::UpdateSelections(), and ComponentEnergyManager::UpdateSocketSelections().
The documentation for this class was generated from the following files: