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ActionGiveBloodSelf Class Reference

Private Member Functions

void ActionGiveBloodSelf ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override void OnEndAnimationLoopServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Private Attributes

const float CHEM_AGENT_BLOOD_REMOVAL_MODIFIER = 0.25
 

Constructor & Destructor Documentation

◆ ActionGiveBloodSelf()

Member Function Documentation

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ OnEndAnimationLoopServer()

override void OnEndAnimationLoopServer ( ActionData  action_data)
inlineprivate

◆ OnEndServer()

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

Field Documentation

◆ CHEM_AGENT_BLOOD_REMOVAL_MODIFIER

const float CHEM_AGENT_BLOOD_REMOVAL_MODIFIER = 0.25
private

The documentation for this class was generated from the following file: