PC Stable Documentation
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Private Member Functions | |
void | ActionGiveBloodSelf () |
override void | CreateConditionComponents () |
override bool | HasTarget () |
override ActionData | CreateActionData () |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
override void | OnEndAnimationLoopServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Private Attributes | |
const float | CHEM_AGENT_BLOOD_REMOVAL_MODIFIER = 0.25 |
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References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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References AGT_UACTION_TO_PLAYER, CHEM_AGENT_BLOOD_REMOVAL_MODIFIER, GetPlugin(), PlayerConstants::HEMOLYTIC_REACTION_THRESHOLD, PlayerConstants::HEMOLYTIC_RISK_SHOCK_THRESHOLD, ActionGiveBloodData::m_Agents, ActionGiveBloodData::m_BloodAmount, ActionGiveBloodData::m_ItemBloodType, and BloodTypes::MatchBloodCompatibility().
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Referenced by OnEndServer(), and ActionGiveBloodTarget::OnEndServer().