PC Stable Documentation
|
|
Private Member Functions | |
void | ActionGiveBloodTarget () |
override void | CreateConditionComponents () |
override ActionData | CreateActionData () |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
override void | OnEndAnimationLoopServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
|
inlineprivate |
|
inlineprivate |
References AGT_UACTION_TO_PLAYER, ActionGiveBloodSelf::CHEM_AGENT_BLOOD_REMOVAL_MODIFIER, GetPlugin(), PlayerConstants::HEMOLYTIC_REACTION_THRESHOLD, PlayerConstants::HEMOLYTIC_RISK_SHOCK_THRESHOLD, ActionGiveBloodData::m_Agents, ActionGiveBloodData::m_BloodAmount, ActionGiveBloodData::m_ItemBloodType, and BloodTypes::MatchBloodCompatibility().
|
inlineprivate |