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ActionGiveBloodTarget Class Reference

Private Member Functions

void ActionGiveBloodTarget ()
 
override void CreateConditionComponents ()
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override void OnEndAnimationLoopServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionGiveBloodTarget()

Member Function Documentation

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ OnEndAnimationLoopServer()

override void OnEndAnimationLoopServer ( ActionData  action_data)
inlineprivate

◆ OnEndServer()

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

The documentation for this class was generated from the following file: