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ClientData Class Reference

Static Private Member Functions

static void ResetClientData ()
 
static void AddPlayerBase (Man player)
 
static void RemovePlayerBase (Man player)
 
static void SyncEvent_PreprocessPlayerList (SyncPlayerList player_list)
 
static void SyncEvent_OnRecievedPlayerList (SyncPlayerList player_list)
 
static array< stringGetSimplePlayerList ()
 
static array< stringGetSimplePlayerList (SyncPlayerList list)
 
static void SyncEvent_OnEntityKilled (SyncEntityKillInfo entity_killed_data)
 
static void SyncEvent_OnPlayerIgnitedFireplace (EFireIgniteType igante_type)
 

Static Private Attributes

static ref ScriptInvoker SyncEvent_OnPlayerListUpdate = new ScriptInvoker()
 
static ref ScriptInvoker SyncEvent_OnEntityKilled = new ScriptInvoker()
 
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace = new ScriptInvoker()
 
static ref array< Man > m_PlayerBaseList = new array<Man>
 
static ref SyncPlayerList m_PlayerList
 
static ref SyncPlayerList m_LastNewPlayers
 
static ref OnlineServices m_OnlineServices
 

Member Function Documentation

◆ AddPlayerBase()

static void AddPlayerBase ( Man  player)
inlinestaticprivate

References GetGame(), GetPlayer(), and m_PlayerBaseList.

Referenced by ManBase::Init().

◆ GetSimplePlayerList() [1/2]

◆ GetSimplePlayerList() [2/2]

static array< string > GetSimplePlayerList ( SyncPlayerList  list)
inlinestaticprivate

◆ RemovePlayerBase()

static void RemovePlayerBase ( Man  player)
inlinestaticprivate

◆ ResetClientData()

static void ResetClientData ( )
inlinestaticprivate

◆ SyncEvent_OnEntityKilled()

◆ SyncEvent_OnPlayerIgnitedFireplace()

static void SyncEvent_OnPlayerIgnitedFireplace ( EFireIgniteType  igante_type)
inlinestaticprivate

◆ SyncEvent_OnRecievedPlayerList()

◆ SyncEvent_PreprocessPlayerList()

static void SyncEvent_PreprocessPlayerList ( SyncPlayerList  player_list)
inlinestaticprivate

Field Documentation

◆ m_LastNewPlayers

◆ m_OnlineServices

ref OnlineServices m_OnlineServices
staticprivate

◆ m_PlayerBaseList

ref array<Man> m_PlayerBaseList = new array<Man>
staticprivate

◆ m_PlayerList

◆ SyncEvent_OnEntityKilled

◆ SyncEvent_OnPlayerIgnitedFireplace

◆ SyncEvent_OnPlayerListUpdate

ref ScriptInvoker SyncEvent_OnPlayerListUpdate = new ScriptInvoker()
staticprivate

The documentation for this class was generated from the following file: