◆ ActionTurnOnWhileInHands()
◆ ActionCondition()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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◆ HasProneException()
override bool HasProneException |
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◆ HasTarget()
override bool HasTarget |
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◆ OnExecuteServer()
override void OnExecuteServer |
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ActionData |
action_data | ) |
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◆ OnStartClient()
override void OnStartClient |
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ActionData |
action_data | ) |
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◆ OnStartServer()
override void OnStartServer |
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ActionData |
action_data | ) |
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inlineprivate |
The documentation for this class was generated from the following file: