◆ ActionTurnOnWhileInHands()
◆ ActionCondition()
◆ CreateConditionComponents()
  
  
      
        
          | override void CreateConditionComponents  | 
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◆ HasProneException()
  
  
      
        
          | override bool HasProneException  | 
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◆ HasTarget()
  
  
      
        
          | override bool HasTarget  | 
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◆ OnExecuteServer()
  
  
      
        
          | override void OnExecuteServer  | 
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          ActionData  | 
          action_data | ) | 
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◆ OnStartClient()
  
  
      
        
          | override void OnStartClient  | 
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          ActionData  | 
          action_data | ) | 
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◆ OnStartServer()
  
  
      
        
          | override void OnStartServer  | 
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          ActionData  | 
          action_data | ) | 
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The documentation for this class was generated from the following file: