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StaminaSoundHandlerBase Class Reference

Private Member Functions

void PostponeStamina (float time)
 
override void Update ()
 

Private Attributes

float m_PostponeTime = -1
 
float m_LastTick
 
bool m_UpdateTimerRunning
 
bool m_StaminaUpEndPlayed = true
 
ref Timer m_ClientCharacterTick = new Timer
 
ref Timer m_ClientCharacterDistanceCheck = new Timer
 

Member Function Documentation

◆ PostponeStamina()

void PostponeStamina ( float  time)
inlineprivate

References GetGame(), and CGame::GetTime().

◆ Update()

override void Update ( )
inlineprivate

Field Documentation

◆ m_ClientCharacterDistanceCheck

ref Timer m_ClientCharacterDistanceCheck = new Timer
private

◆ m_ClientCharacterTick

ref Timer m_ClientCharacterTick = new Timer
private

◆ m_LastTick

float m_LastTick
private

◆ m_PostponeTime

float m_PostponeTime = -1
private

◆ m_StaminaUpEndPlayed

bool m_StaminaUpEndPlayed = true
private

◆ m_UpdateTimerRunning

bool m_UpdateTimerRunning
private

The documentation for this class was generated from the following file: