PC Stable Documentation
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Private Member Functions | |
void | PostponeStamina (float time) |
override void | Update () |
Private Attributes | |
float | m_PostponeTime = -1 |
float | m_LastTick |
bool | m_UpdateTimerRunning |
bool | m_StaminaUpEndPlayed = true |
ref Timer | m_ClientCharacterTick = new Timer |
ref Timer | m_ClientCharacterDistanceCheck = new Timer |
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inlineprivate |
References GetGame(), and CGame::GetTime().
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inlineprivate |
References GetGame(), GetTime(), m_Player, and DayZPlayer::PlaySoundEvent().
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