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    PC Stable Documentation 
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simple class starting animation action specified by m_action and m_actionType More...
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| float | m_dtAccumulator | 
| float | m_jamTime | 
simple class starting animation action specified by m_action and m_actionType
      
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References m_weapon.
      
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References m_weapon.
      
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References m_dtAccumulator, and m_weapon.
      
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References m_dtAccumulator.
      
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References Class::CastTo(), GetGame(), m_dtAccumulator, and m_weapon.
      
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References m_dtAccumulator.
      
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References m_dtAccumulator.
      
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References Class::CastTo(), HumanInputController::IsAttackButton(), m_dtAccumulator, and m_weapon.
      
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References Class::CastTo(), m_dtAccumulator, and m_weapon.
      
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References Class::CastTo(), m_dtAccumulator, and m_weapon.
      
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References m_dtAccumulator.
      
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