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PC Stable Documentation
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simple class starting animation action specified by m_action and m_actionType More...
Private Attributes | |
| float | m_dtAccumulator |
| float | m_jamTime |
simple class starting animation action specified by m_action and m_actionType
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References m_weapon.
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inlineprivate |
References m_weapon.
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inlineprivate |
References m_dtAccumulator, and m_weapon.
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References m_dtAccumulator.
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inlineprivate |
References Class::CastTo(), GetGame(), m_dtAccumulator, and m_weapon.
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inlineprivate |
References m_dtAccumulator.
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inlineprivate |
References m_dtAccumulator.
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inlineprivate |
References Class::CastTo(), HumanInputController::IsAttackButton(), m_dtAccumulator, and m_weapon.
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inlineprivate |
References Class::CastTo(), m_dtAccumulator, and m_weapon.
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inlineprivate |
References Class::CastTo(), m_dtAccumulator, and m_weapon.
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inlineprivate |
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inlineprivate |
References m_dtAccumulator.
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private |
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private |