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PC Stable Documentation
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Private Member Functions | |
| void | HitDirectionImagesBase () |
| protected void | PerformRegisterImages () |
| protected void | RegisterImage (string layout_path, string image_name) |
| protected void | RandomizeImageIdx () |
| protected array< string > | GetTypeLayoutPathArray () |
| protected array< string > | GetTypeImagePathArray () |
| void | GetCurrentImageData (out Widget layout, out Widget image) |
| Layout should be sufficient for generic manipulation of the hit image. | |
Private Attributes | |
| int | m_ImageIndex |
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inlineprivate |
Layout should be sufficient for generic manipulation of the hit image.
References WorkspaceWidget::CreateWidgets(), GetGame(), GetTypeImagePathArray(), GetTypeLayoutPathArray(), CGame::GetWorkspace(), and m_ImageIndex.
Referenced by HitDirectionEffectBase::HitDirectionEffectBase().
Referenced by GetCurrentImageData(), HitDirectionImagesBase(), RandomizeImageIdx(), and RegisterImage().
Referenced by GetCurrentImageData(), HitDirectionImagesBase(), and RegisterImage().
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inlineprivate |
Referenced by HitDirectionImagesBase().
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inlineprivate |
References Count, GetTypeImagePathArray(), m_ImageIndex, and Math::RandomIntInclusive().
Referenced by HitDirectionImagesBase().
References GetTypeImagePathArray(), and GetTypeLayoutPathArray().
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private |
Referenced by GetCurrentImageData(), and RandomizeImageIdx().