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PC Stable Documentation
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Private Attributes | |
| SurfaceDetectionType | type = SurfaceDetectionType.Scenery |
| Type of surface to detect. | |
| vector | position |
| 3D position to trace the surface from | |
| bool | includeWater = false |
| Include water in the surface detection, will return the water if it is higher than the surface. | |
| UseObjectsMode | syncMode = UseObjectsMode.Wait |
| See UseObjectsMode, SurfaceTraceType.Roadway only. | |
| Object | ignore = null |
| Object to ignore tracing against, SurfaceTraceType.Roadway only. | |
| RoadSurfaceDetection | rsd = RoadSurfaceDetection.ABOVE |
| See RoadSurfaceDetection, SurfaceTraceType.Roadway only. | |
Parameters for detecting the surface
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Object to ignore tracing against, SurfaceTraceType.Roadway only.
Referenced by EntityAI::DetectFlippedUsingSurface().
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Include water in the surface detection, will return the water if it is higher than the surface.
Referenced by EntityAI::DetectFlippedUsingSurface().
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3D position to trace the surface from
Referenced by EntityAI::DetectFlippedUsingSurface().
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See RoadSurfaceDetection, SurfaceTraceType.Roadway only.
Referenced by EntityAI::DetectFlippedUsingSurface().
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See UseObjectsMode, SurfaceTraceType.Roadway only.
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Type of surface to detect.
Referenced by EntityAI::DetectFlippedUsingSurface().