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FliesMdfr Class Reference

Private Member Functions

override void Init ()
 
override bool ActivateCondition (PlayerBase player)
 
override bool DeactivateCondition (PlayerBase player)
 
override void OnTick (PlayerBase player, float deltaT)
 
override void OnReconnect (PlayerBase player)
 
override void OnActivate (PlayerBase player)
 
override void OnDeactivate (PlayerBase player)
 

Private Attributes

const float DISTANCE_SENSITIVITY_SQR = Math.SqrFloat(0.05)
 
const int TICK_FREQUENCY = 15
 
const int IDLE_COUNT_THRESHOLD = 40
 
vector m_PrevPosition
 
int m_IdleCount
 

Member Function Documentation

◆ ActivateCondition()

override bool ActivateCondition ( PlayerBase  player)
inlineprivate

◆ DeactivateCondition()

override bool DeactivateCondition ( PlayerBase  player)
inlineprivate

◆ Init()

◆ OnActivate()

override void OnActivate ( PlayerBase  player)
inlineprivate

◆ OnDeactivate()

override void OnDeactivate ( PlayerBase  player)
inlineprivate

◆ OnReconnect()

override void OnReconnect ( PlayerBase  player)
inlineprivate

References OnActivate().

◆ OnTick()

Field Documentation

◆ DISTANCE_SENSITIVITY_SQR

const float DISTANCE_SENSITIVITY_SQR = Math.SqrFloat(0.05)
private

Referenced by OnTick().

◆ IDLE_COUNT_THRESHOLD

const int IDLE_COUNT_THRESHOLD = 40
private

Referenced by OnTick().

◆ m_IdleCount

int m_IdleCount
private

Referenced by OnActivate(), and OnTick().

◆ m_PrevPosition

vector m_PrevPosition
private

Referenced by OnTick().

◆ TICK_FREQUENCY

const int TICK_FREQUENCY = 15
private

Referenced by Init().


The documentation for this class was generated from the following file: