PC Stable Documentation
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Private Member Functions | |
override void | Init () |
override bool | ActivateCondition (PlayerBase player) |
override bool | DeactivateCondition (PlayerBase player) |
override void | OnTick (PlayerBase player, float deltaT) |
override void | OnReconnect (PlayerBase player) |
override void | OnActivate (PlayerBase player) |
override void | OnDeactivate (PlayerBase player) |
Private Attributes | |
const float | DISTANCE_SENSITIVITY_SQR = Math.SqrFloat(0.05) |
const int | TICK_FREQUENCY = 15 |
const int | IDLE_COUNT_THRESHOLD = 40 |
vector | m_PrevPosition |
int | m_IdleCount |
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inlineprivate |
References PlayerConstants::CORPSE_STATE_DECAYED, and m_IdleCount.
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inlineprivate |
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inlineprivate |
References OnActivate().
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private |
Referenced by OnTick().
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Referenced by OnActivate(), and OnTick().