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    PC Stable Documentation 
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Private Member Functions | |
| override void | Init () | 
| override bool | ActivateCondition (PlayerBase player) | 
| override bool | DeactivateCondition (PlayerBase player) | 
| override void | OnTick (PlayerBase player, float deltaT) | 
| override void | OnReconnect (PlayerBase player) | 
| override void | OnActivate (PlayerBase player) | 
| override void | OnDeactivate (PlayerBase player) | 
Private Attributes | |
| const float | DISTANCE_SENSITIVITY_SQR = Math.SqrFloat(0.05) | 
| const int | TICK_FREQUENCY = 15 | 
| const int | IDLE_COUNT_THRESHOLD = 40 | 
| vector | m_PrevPosition | 
| int | m_IdleCount | 
      
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References PlayerConstants::CORPSE_STATE_DECAYED, and m_IdleCount.
      
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References OnActivate().
      
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Referenced by OnTick().
      
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Referenced by OnActivate(), and OnTick().