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| void  | ZombieContainer (LayoutHolder parent, int sort=-1) | 
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| void  | ~ZombieContainer () | 
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| void  | SetEntity (EntityAI zombie_entity) | 
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| override void  | UpdateRadialIcon () | 
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| override bool  | IsItemWithQuantityActive () | 
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| bool  | IsContainerWithCargoActive () | 
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| bool  | IsItemWithAttachmentsActive () | 
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| bool  | IsZombieEquipmentActive () | 
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| bool  | IsItemWithContainerActive () | 
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| bool  | IsEmptyItemActive () | 
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| override void  | ExpandCollapseContainer () | 
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| override void  | OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver) | 
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| override void  | DraggingOverHeader (Widget w, int x, int y, Widget receiver) | 
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| void  | OnDropReceivedFromGhostArea (Widget w, int x, int y, Widget receiver) | 
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| void  | SetHeaderName () | 
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| void  | ItemAttached (EntityAI item, string slot_name) | 
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| void  | ItemDetached (EntityAI item, string slot_name) | 
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| override bool  | CanOpenCloseContainerEx (EntityAI focusedEntity) | 
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| void  | ToggleContainer (Widget w) | 
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| void  | MouseClick (Widget w, int x, int y, int button) | 
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| SlotsIcon  | GetSlotsIcon (int row, int column) | 
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| void  | InitGhostSlots () | 
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| void  | AddSlotsContainer (int row_count) | 
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| Widget  | GetWidgetSlot (int slot_number) | 
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| void  | DoubleClick (Widget w, int x, int y, int button) | 
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| override void  | CollapseButtonOnMouseButtonDown (Widget w) | 
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| override bool  | EquipItem () | 
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| override bool  | TransferItem () | 
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| override bool  | Select () | 
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| override bool  | TransferItemToVicinity () | 
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◆ ZombieContainer()
◆ ~ZombieContainer()
◆ AddSlotsContainer()
  
  
      
        
          | void AddSlotsContainer  | 
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          int  | 
          row_count | ) | 
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inlineprivate   | 
  
 
 
◆ CanOpenCloseContainerEx()
  
  
      
        
          | override bool CanOpenCloseContainerEx  | 
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          EntityAI  | 
          focusedEntity | ) | 
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inlineprivate   | 
  
 
 
◆ CollapseButtonOnMouseButtonDown()
  
  
      
        
          | override void CollapseButtonOnMouseButtonDown  | 
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          Widget  | 
          w | ) | 
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◆ DoubleClick()
◆ DraggingOverHeader()
◆ EquipItem()
  
  
      
        
          | override bool EquipItem  | 
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inlineprivate   | 
  
 
 
◆ ExpandCollapseContainer()
  
  
      
        
          | override void ExpandCollapseContainer  | 
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inlineprivate   | 
  
 
 
◆ GetSlotsIcon()
◆ GetWidgetSlot()
◆ InitGhostSlots()
References AddSlotsContainer(), SlotsIcon::Clear(), CGame::ConfigGetText(), CGame::ConfigGetTextArray(), GetGame(), SlotsIcon::GetGhostSlot(), WidgetEventHandler::GetInstance(), SlotsIcon::GetPanelWidget(), SlotsIcon::GetRadialIcon(), SlotsIcon::GetRadialIconPanel(), InventorySlots::GetSlotDisplayName(), InventorySlots::GetSlotIdFromString(), GetSlotsIcon(), StaticGUIUtils::IMAGESETGROUP_INVENTORY, ItemAttached(), ITEMS_IN_ROW, m_CargoGrid, m_Container, m_InventorySlots, m_ShowedItems, m_ZombieEntity, path, WidgetEventHandler::RegisterOnDoubleClick(), WidgetEventHandler::RegisterOnDraggingOver(), WidgetEventHandler::RegisterOnDropReceived(), WidgetEventHandler::RegisterOnMouseButtonDown(), WidgetEventHandler::RegisterOnMouseButtonUp(), SlotsIcon::SetContainer(), SlotsIcon::SetSlotDisplayName(), SlotsIcon::SetSlotID(), and StaticGUIUtils::VerifyIconImageString().
Referenced by SetEntity().
 
 
◆ IsContainerWithCargoActive()
  
  
      
        
          | bool IsContainerWithCargoActive  | 
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           | ) | 
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◆ IsEmptyItemActive()
  
  
      
        
          | bool IsEmptyItemActive  | 
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inlineprivate   | 
  
 
 
◆ IsItemWithAttachmentsActive()
  
  
      
        
          | bool IsItemWithAttachmentsActive  | 
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inlineprivate   | 
  
 
 
◆ IsItemWithContainerActive()
  
  
      
        
          | bool IsItemWithContainerActive  | 
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inlineprivate   | 
  
 
 
◆ IsItemWithQuantityActive()
  
  
      
        
          | override bool IsItemWithQuantityActive  | 
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inlineprivate   | 
  
 
 
◆ IsZombieEquipmentActive()
  
  
      
        
          | bool IsZombieEquipmentActive  | 
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           | ) | 
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inlineprivate   | 
  
 
 
◆ ItemAttached()
References CGame::ConfigIsExisting(), GetGame(), WidgetEventHandler::GetInstance(), SlotsIcon::GetPanelWidget(), SlotsIcon::GetRadialIcon(), SlotsIcon::GetRadialIconClosed(), SlotsIcon::GetRadialIconPanel(), InventorySlots::GetSlotIdFromString(), SlotsIcon::Init(), ClosableContainer::IsOpened(), m_InventorySlots, m_ShowedItems, name, CollapsibleContainer::Refresh(), and WidgetEventHandler::RegisterOnMouseButtonUp().
Referenced by InitGhostSlots(), SetEntity(), and ~ZombieContainer().
 
 
◆ ItemDetached()
◆ MouseClick()
◆ OnDropReceivedFromGhostArea()
◆ OnDropReceivedFromHeader()
◆ Select()
References GameInventory::CanSwapEntitiesEx(), Container::GetFocusedItem(), GetGame(), ItemManager::GetInstance(), InventoryLocation::GetParent(), CGame::GetPlayer(), GetPlayer(), ItemManager::GetSelectedIcon(), ItemManager::GetSelectedItem(), SlotsIcon::IsOutOfReach(), m_ZombieEntity, and ItemManager::SetSelectedItemEx().
 
 
◆ SetEntity()
  
  
      
        
          | void SetEntity  | 
          ( | 
          EntityAI  | 
          zombie_entity | ) | 
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◆ SetHeaderName()
◆ ToggleContainer()
  
  
      
        
          | void ToggleContainer  | 
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          Widget  | 
          w | ) | 
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◆ TransferItem()
  
  
      
        
          | override bool TransferItem  | 
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◆ TransferItemToVicinity()
  
  
      
        
          | override bool TransferItemToVicinity  | 
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◆ UpdateRadialIcon()
  
  
      
        
          | override void UpdateRadialIcon  | 
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◆ m_CargoGrid
  
  
      
        
          | protected ref ContainerWithCargo m_CargoGrid | 
         
       
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private   | 
  
 
 
◆ m_Container
◆ m_InventorySlots
◆ m_ShowedItems
◆ m_ZombieEntity
The documentation for this class was generated from the following file: