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PC Stable Documentation
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Static Private Member Functions | |
| static void | Paint (ItemBase item_tool, ItemBase item_target, string base_name, PlayerBase player, float specialty_weight=0) |
| WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one. | |
| static bool | CanPaintItem (ItemBase item_tool, ItemBase item_target) |
| static void | SwitchItems (EntityAI old_item, string new_item, PlayerBase player) |
| Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'. | |
Referenced by RecipeBase::CanDo().
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inlinestaticprivate |
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one.
References SwitchItems().
Referenced by RecipeBase::Do().
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inlinestaticprivate |
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'.
Referenced by Paint().