◆ ClearCharacters()
| proto native void ClearCharacters |
( |
| ) |
|
|
private |
◆ CreateCharacterPerson()
| proto native Man CreateCharacterPerson |
( |
int |
index | ) |
|
|
private |
Return Character person or null if character initialization failed (inventory load, or corrupted data)
Referenced by Managed::CharacterLoad().
◆ GetCharacterName()
| proto void GetCharacterName |
( |
int |
index, |
|
|
out string |
name |
|
) |
| |
|
private |
◆ GetCharactersCount()
| proto native int GetCharactersCount |
( |
| ) |
|
|
private |
◆ GetLastPlayedCharacter()
| proto native int GetLastPlayedCharacter |
( |
| ) |
|
|
private |
◆ GetLastServerAddress()
| proto void GetLastServerAddress |
( |
int |
index, |
|
|
out string |
address |
|
) |
| |
|
private |
◆ GetLastServerName()
| proto void GetLastServerName |
( |
int |
index, |
|
|
out string |
address |
|
) |
| |
|
private |
◆ GetLastServerPort()
| proto native int GetLastServerPort |
( |
int |
index | ) |
|
|
private |
◆ GetLastSteamQueryPort()
| proto native int GetLastSteamQueryPort |
( |
int |
index | ) |
|
|
private |
◆ GetMenuDefaultCharacterDataInstance()
◆ LoadCharactersLocal()
| proto native void LoadCharactersLocal |
( |
| ) |
|
|
private |
◆ OnGetDefaultCharacter()
◆ OnSetDefaultCharacter()
◆ RequestGetDefaultCharacterData()
| proto bool RequestGetDefaultCharacterData |
( |
| ) |
|
|
private |
◆ RequestSetDefaultCharacterData()
| proto void RequestSetDefaultCharacterData |
( |
| ) |
|
|
private |
◆ SaveCharacter()
| proto native void SaveCharacter |
( |
bool |
localPlayer, |
|
|
bool |
verified |
|
) |
| |
|
private |
◆ SaveCharactersLocal()
| proto native void SaveCharactersLocal |
( |
| ) |
|
|
private |
◆ SaveDefaultCharacter()
| proto native void SaveDefaultCharacter |
( |
Man |
character | ) |
|
|
private |
◆ SetCharacterName()
| proto native void SetCharacterName |
( |
int |
index, |
|
|
string |
newName |
|
) |
| |
|
private |
The documentation for this class was generated from the following file: