◆ ClearCharacters()
proto native void ClearCharacters |
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| ) |
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private |
◆ CreateCharacterPerson()
proto native Man CreateCharacterPerson |
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int |
index | ) |
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private |
Return Character person or null if character initialization failed (inventory load, or corrupted data)
Referenced by Managed::CharacterLoad().
◆ GetCharacterName()
proto void GetCharacterName |
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int |
index, |
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out string |
name |
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) |
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private |
◆ GetCharactersCount()
proto native int GetCharactersCount |
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| ) |
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private |
◆ GetLastPlayedCharacter()
proto native int GetLastPlayedCharacter |
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private |
◆ GetLastServerAddress()
proto void GetLastServerAddress |
( |
int |
index, |
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out string |
address |
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) |
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private |
◆ GetLastServerName()
proto void GetLastServerName |
( |
int |
index, |
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out string |
address |
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) |
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private |
◆ GetLastServerPort()
proto native int GetLastServerPort |
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int |
index | ) |
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private |
◆ GetLastSteamQueryPort()
proto native int GetLastSteamQueryPort |
( |
int |
index | ) |
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private |
◆ GetMenuDefaultCharacterDataInstance()
◆ LoadCharactersLocal()
proto native void LoadCharactersLocal |
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private |
◆ OnGetDefaultCharacter()
◆ OnSetDefaultCharacter()
◆ RequestGetDefaultCharacterData()
proto bool RequestGetDefaultCharacterData |
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private |
◆ RequestSetDefaultCharacterData()
proto void RequestSetDefaultCharacterData |
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private |
◆ SaveCharacter()
proto native void SaveCharacter |
( |
bool |
localPlayer, |
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bool |
verified |
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) |
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private |
◆ SaveCharactersLocal()
proto native void SaveCharactersLocal |
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private |
◆ SaveDefaultCharacter()
proto native void SaveDefaultCharacter |
( |
Man |
character | ) |
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private |
◆ SetCharacterName()
proto native void SetCharacterName |
( |
int |
index, |
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string |
newName |
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) |
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private |
The documentation for this class was generated from the following file: