PC Stable Documentation
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Private Member Functions | |
void | DeferredSwapEntities (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) |
override bool | ReserveInventory (HumanInventory inventory) |
override void | ClearInventoryReservation (HumanInventory inventory) |
Private Attributes | |
EntityAI | m_item1 |
EntityAI | m_item2 |
ref InventoryLocation | m_dst1 |
ref InventoryLocation | m_dst2 |
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inlineprivate |
References m_dst1, m_dst2, m_item1, m_item2, and DeferredEvent::m_mode.
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inlineprivate |
References GameInventory::ClearInventoryReservationEx(), m_dst1, m_dst2, m_item1, and m_item2.
Referenced by HandleSwapEntities().
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inlineprivate |
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private |
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().
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private |
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().
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private |
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().
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private |
Referenced by ClearInventoryReservation(), DeferredSwapEntities(), HandleSwapEntities(), and ReserveInventory().