◆ CanBePlaced()
override bool CanBePlaced |
( |
Man |
player, |
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|
vector |
position |
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) |
| |
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inlineprivate |
◆ CanPutInCargo()
◆ CanPutIntoHands()
◆ CanRemoveFromCargo()
◆ EEDelete()
override void EEDelete |
( |
EntityAI |
parent | ) |
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inlineprivate |
◆ GardenPlot()
◆ GetGardenSlotsCount()
override int GetGardenSlotsCount |
( |
| ) |
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inlineprivate |
◆ IsInventoryVisible()
override bool IsInventoryVisible |
( |
| ) |
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inlineprivate |
◆ IsTakeable()
override bool IsTakeable |
( |
| ) |
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inlineprivate |
◆ OnHologramBeingPlaced()
override void OnHologramBeingPlaced |
( |
Man |
player | ) |
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inlineprivate |
◆ OnPlacementComplete()
override void OnPlacementComplete |
( |
Man |
player, |
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vector |
position = "0 0 0" , |
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vector |
orientation = "0 0 0" |
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) |
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inlineprivate |
◆ OnPlacementStarted()
override void OnPlacementStarted |
( |
Man |
player | ) |
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inlineprivate |
◆ OnStoreLoad()
◆ RefreshSlots()
◆ GARDEN_SLOT_COUNT
private const int GARDEN_SLOT_COUNT = 9 |
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private |
◆ m_ClutterCutter
◆ PLACEMENT_HEIGHT_LIMIT
private const float PLACEMENT_HEIGHT_LIMIT = 0.3 |
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private |
The documentation for this class was generated from the following file: