Data Structures | |
| class | AbstractSoundScene |
| class | SoundObject |
| class | AbstractWaveEvents |
Functions | |
| SetSoundControllerOverride (string controllerName, float value, SoundControllerAction action) | |
| proto native void | MuteAllSoundControllers () |
| proto native void | ResetAllSoundControllers () |
| private void | AbstractSoundScene () |
| private void | ~AbstractSoundScene () |
| proto native AbstractWave | Play2D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| proto native AbstractWave | Play3D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| proto native SoundObject | BuildSoundObject (SoundObjectBuilder soundObjectbuilder) |
| proto native float | GetRadioVolume () |
| proto native void | SetRadioVolume (float vol, float time) |
| proto native float | GetSpeechExVolume () |
| proto native void | SetSpeechExVolume (float vol, float time) |
| proto native float | GetMusicVolume () |
| proto native void | SetMusicVolume (float vol, float time) |
| proto native float | GetSoundVolume () |
| proto native void | SetSoundVolume (float vol, float time) |
| proto native float | GetVOIPVolume () |
| proto native void | SetVOIPVolume (float vol, float time) |
| proto native float | GetSilenceThreshold () |
| proto native float | GetAudioLevel () |
| class AbstractSoundScene | SoundObjectBuilder (SoundParams soundParams) |
| private void | AbstractSoundScene () |
| private void | ~AbstractSoundScene () |
| proto native AbstractWave | Play2D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| proto native AbstractWave | Play3D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
| proto native SoundObject | BuildSoundObject (SoundObjectBuilder soundObjectbuilder) |
| proto native float | GetRadioVolume () |
| proto native void | SetRadioVolume (float vol, float time) |
| proto native float | GetSpeechExVolume () |
| proto native void | SetSpeechExVolume (float vol, float time) |
| proto native float | GetMusicVolume () |
| proto native void | SetMusicVolume (float vol, float time) |
| proto native float | GetSoundVolume () |
| proto native void | SetSoundVolume (float vol, float time) |
| proto native float | GetVOIPVolume () |
| proto native void | SetVOIPVolume (float vol, float time) |
| proto native float | GetSilenceThreshold () |
| proto native float | GetAudioLevel () |
| SoundObject | BuildSoundObject () |
| proto native void | Initialize (SoundParams soundParams) |
| proto native void | AddEnvSoundVariables (vector position) |
| proto native void | AddVariable (string name, float value) |
| proto void | AddVariables (notnull array< string > names, array< float > values=null) |
| void | UpdateEnvSoundControllers (vector position) |
| Deprecated - same functionality, just poor naming. | |
| void | SetVariable (string name, float value) |
| Deprecated - same functionality, just poor naming. | |
| void | SoundObject (SoundParams soundParams) |
| proto void | UpdateVariables (notnull array< float > values) |
| proto native void | SetParent (IEntity parent, int pivot=-1) |
| proto native IEntity | GetParent () |
| proto native int | GetHierarchyPivot () |
| proto native void | SetPosition (vector position) |
| Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
| proto native vector | GetPosition () |
| proto native void | SetSpeed (vector speed) |
| Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
| proto native vector | GetSpeed () |
| proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
| proto native void | SetKind (WaveKind kind) |
| proto native void | Initialize (SoundParams soundParams) |
| class SoundObject | SoundParams (string name) |
| void | SoundObject (SoundParams soundParams) |
| proto void | UpdateVariables (notnull array< float > values) |
| proto native void | SetParent (IEntity parent, int pivot=-1) |
| proto native IEntity | GetParent () |
| Get parent of the Effect. | |
| proto native int | GetHierarchyPivot () |
| proto native void | SetPosition (vector position) |
| Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
| proto native vector | GetPosition () |
| Get the world position of the Effect. | |
| proto native void | SetSpeed (vector speed) |
| Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
| proto native vector | GetSpeed () |
| proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
| proto native void | SetKind (WaveKind kind) |
| proto native bool | Load (string name) |
| proto native bool | IsValid () |
| Checks if the ScriptCaller is valid. | |
| proto string | GetName () |
| Test name getter. Strictly for UI porposes! | |
| class AbstractWaveEvents | InitEvents () |
| void | AbstractWave () |
| proto void | SetUserData (Managed inst) |
| proto Managed | GetUserData () |
| proto void | Play () |
| void | PlayWithOffset (float offset) |
| proto void | Stop () |
| Stops all elements this effect consists of. | |
| proto void | Restart () |
| proto void | SetStartOffset (float offset) |
| proto float | GetLength () |
| WARNING: Blocking! Waits for header to load. | |
| proto float | GetCurrPosition () |
| Current position in percentage of total length. | |
| proto void | Loop (bool setLoop) |
| proto float | GetVolume () |
| proto void | SetVolume (float value) |
| proto void | SetVolumeRelative (float value) |
| proto void | SetFrequency (float value) |
| proto float | GetFrequency () |
| proto void | SetPosition (vector position, vector velocity="0 0 0") |
| proto void | SetFadeInFactor (float volume) |
| proto void | SetFadeOutFactor (float volume) |
| proto void | SetDoppler (bool setDoppler) |
| proto void | Skip (float timeSec) |
| proto bool | IsHeaderLoaded () |
| AbstractWaveEvents | GetEvents () |
| void | OnPlay () |
| void | OnStop () |
| void | OnLoad () |
| void | OnHeaderLoad () |
| void | OnEnd () |
Variables | |
| WAVEEFFECT | |
| WAVEEFFECTEX | |
| WAVESPEECH | |
| WAVEMUSIC | |
| WAVESPEECHEX | |
| WAVEENVIRONMENT | |
| WAVEENVIRONMENTEX | |
| WAVEWEAPONS | |
| WAVEWEAPONSEX | |
| WAVEATTALWAYS | |
| WAVEUI | |
| None | |
| Limit | |
| ref ScriptInvoker | Event_OnSoundWaveStarted = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveStopped = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveEnded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveStarted = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveStopped = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
| ref ScriptInvoker | Event_OnSoundWaveEnded = new ScriptInvoker() |
| private void AbstractSoundScene | ( | ) |
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inlineprivate |
| void AbstractWave | ( | ) |
| proto native void AddEnvSoundVariables | ( | vector | position | ) |
Referenced by UpdateEnvSoundControllers().
Referenced by SetVariable().
| SoundObject BuildSoundObject | ( | ) |
References AbstractSoundScene::BuildSoundObject(), GetGame(), and CGame::GetSoundScene().
| proto native SoundObject BuildSoundObject | ( | SoundObjectBuilder | soundObjectbuilder | ) |
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private |
Referenced by BuildSoundObject().
| proto native float GetAudioLevel | ( | ) |
Referenced by ScriptedWidgetEventHandler::UpdateAudioLevel().
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private |
| proto float GetCurrPosition | ( | ) |
Current position in percentage of total length.
| AbstractWaveEvents GetEvents | ( | ) |
References GetUserData().
| proto float GetFrequency | ( | ) |
| proto native int GetHierarchyPivot | ( | ) |
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private |
Referenced by EffectSound::GetPivotIndex().
| proto float GetLength | ( | ) |
WARNING: Blocking! Waits for header to load.
| proto native float GetMusicVolume | ( | ) |
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private |
Referenced by CGame::DeferredInit().
| proto string GetName | ( | ) |
| proto native IEntity GetParent | ( | ) |
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private |
Referenced by EffectSound::GetCurrentParent(), and EffectSound::GetParent().
| proto native vector GetPosition | ( | ) |
Get the world position of the Effect.
vector The world position of the Effect References m_AreaPosition, and m_Position.
Referenced by FireplaceBase::AfterStoreLoad(), ManBase::AfterStoreLoad(), UIScriptedMenu::CameraToolsMenu(), DayZInfected::ChaseAttackLogic(), CheckAllowUpdate(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), CreateLight(), Grenade_Base::CreateLight(), ItemBase::CreateRope(), CreateTrigger(), Entity::DeathUpdate(), DayZAnimal::DeathUpdate(), BoatScript::DecayHealthTick(), DeferredInit(), KitBase::DisassembleKit(), ItemBase::DoMeasurement(), ScriptConsoleItemsTab::DrawItems(), ManBase::DropItem(), House::EEInit(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), FlammableBase::EEItemDetached(), Ammo_40mm_Explosive::EEKilled(), EEOnCECreate(), Inventory_Base::EmptySeedPack(), InventoryItem::EOnContact(), DynamicArea_Flare::EOnFrame(), DayZSpectator::EOnFrame(), FireplaceBase::EOnTouch(), EOnTouch(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), Hit_MeatBones::Event_OnStarted(), IEntity::Explode(), Explode(), CGame::ExplosionEffects(), ExplosivesBase(), DayZInfected::FightAttackLogic(), DayZInfected::FightLogic(), BoatScript::FlipVehicle(), Car::GenerateCarHornAINoise(), GeyserTrigger::GetAdjustedPosition(), DayZInfected::GetAttackPitch(), WorldData::GetBaseEnvTemperatureAtObject(), GetCeilingHeight(), IEntity::GetCenter(), Land_WarheadStorage_PowerStation::GetClosestBunker(), GetClosestCarWheel(), GetClosestDoor(), EffectSound::GetCurrentLocalPosition(), EffectSound::GetCurrentPosition(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), ItemBase::GetKitSpawnPosition(), BaseBuildingBase::GetKitSpawnPosition(), IEntity::GetSurfaceNoise(), Entity::GetUniversalTemperatureSourcePosition(), BoatScript::HandleBoatSplashSound(), EntityLightSource::HandleDancingShadows(), BaseBuildingBase::HandleRefreshers(), DayZPlayer::HandleView(), Heating(), BaseBuildingBase::InsertRefresherPosition(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), ItemBase::IsPlayerInVicinity(), RemoteDetonatorTrigger::OnActivatedByItem(), OnCEUpdate(), RemoteDetonatorTrigger::OnCEUpdate(), BaseBuildingBase::OnCEUpdate(), ManBase::OnConnect(), Grenade_ChemGas::OnDamageDestroyed(), ClaymoreMine::OnDebugSpawn(), RifleSingleShot_Base::OnDebugSpawn(), KitBase::OnDebugSpawn(), OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), Crossbow_Base::OnDebugSpawnEx(), FireworksLauncher::OnEventServer(), Anniversary_FireworksLauncher::OnEventServer(), Grenade_ChemGas::OnExplode(), IEntity::OnExplodeClient(), Weapon::OnFireModeChange(), FireworksLauncher::OnFuseIgnitedClient(), PluginBase::OnGUITimer(), FireplaceBase::OnIgnitedThis(), GardenBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), InventoryItem::OnRPC(), CGame::OnRPC(), DayZPlayer::OnStepEvent(), OnSteppedOn(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), OnStoreLoadCustom(), OnStoreSave(), AlarmClock_ColorBase::OnUpdate(), KitchenTimer::OnUpdate(), BotStateBase::OnUpdate(), AnniversarySpotLight::OnVariablesSynchronized(), BoatScript::OnVariablesSynchronized(), InventoryItemSuper::OnWasAttached(), InventoryItemSuper::OnWasDetached(), OnWork(), OnWorkStart(), ItemBase::ParticleTest(), BaseBuildingBase::PerformRoofCheckForBase(), ItemBase::PlaceOnGround(), InventoryItem::PlayAttachSound(), PlayDisarmingLoopSound(), EntityAI::PlayImpactSound(), PlayRepackingLoopSound(), Backpack_Base::PlayRepackingLoopSound(), DayZCreature::PlaySound(), EntityAI::PlaySound(), DayZPlayer::PlaySound(), BoatScript::PlaySound(), PlaySoundActivate(), TrapBase::PlaySoundBiteEmpty(), TrapBase::PlaySoundBiteLeg(), Car::PlaySoundEx(), TrapBase::PlaySoundOpen(), PlayVFX(), ItemBase::PrintSlots(), ProcessItemsDryness(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), RefreshFireplaceVisuals(), BaseBuildingBase::RemoveRefresherPosition(), House::RequestSoundEvent(), ManBase::SaySoundSet(), ManBase::SetContaminatedEffectEx(), SetParticlePosition(), BaseBuildingBase::SetRefresherActive(), Edible_Base::SoundCookingStart(), Entity::SoundHardBushFallingPlay(), Entity::SoundHardTreeFallingPlay(), EffectSound::SoundLoadEx(), EffectSound::SoundPlayEx(), Entity::SoundSoftBushFallingPlay(), Entity::SoundSoftTreeFallingPlay(), ManBase::SpawnEntityOnGroundOnCursorDir(), TentBase::SpawnKit(), PluginBase::SpawnNewInfectedEntity(), CrashBase::SpawnRandomDeers(), UndergroundTriggerCarrierBase::SpawnTrigger(), HotSpringTrigger::SpawnVaporEffect(), VolcanicTrigger::SpawnVaporEffect(), FlammableBase::StandUp(), EffectParticle::Start(), StartActivate(), Particle::StopParticle(), TestOwnership(), EntityLightSource::TryShadowOptimization(), FlammableBase::TryTransformIntoStick(), AreaDamageTriggerBase::UpdateInsiders(), UpdateMusic(), ManBase::UpdatePlayerMeasures(), ScriptedWidgetEventHandler::UpdatePos(), and ItemBase::UpdatePreyPos().
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private |
Referenced by EffectSound::GetCurrentLocalPosition(), and EffectSound::GetCurrentPosition().
| proto native float GetRadioVolume | ( | ) |
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private |
Referenced by CGame::DeferredInit().
| proto native float GetSilenceThreshold | ( | ) |
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private |
Referenced by VONManager::IsVoiceThresholdMinimum().
| proto native float GetSoundVolume | ( | ) |
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private |
Referenced by CGame::DeferredInit().
| proto native float GetSpeechExVolume | ( | ) |
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private |
Referenced by CGame::DeferredInit().
| proto native vector GetSpeed | ( | ) |
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private |
| proto Managed GetUserData | ( | ) |
Referenced by GetEvents().
| proto native float GetVOIPVolume | ( | ) |
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private |
Referenced by CGame::DeferredInit().
| proto float GetVolume | ( | ) |
| class AbstractWaveEvents InitEvents | ( | ) |
Referenced by AbstractWave().
| proto native void Initialize | ( | SoundParams | soundParams | ) |
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private |
| proto bool IsHeaderLoaded | ( | ) |
| proto native bool IsValid | ( | ) |
Checks if the ScriptCaller is valid.
Checks if the ScriptCaller is valid.
References discreteItemSets, Debug::Log(), m_IsValid, and slotName.
| proto void Loop | ( | bool | setLoop | ) |
| proto native void MuteAllSoundControllers | ( | ) |
Overrides all the environment controllers to be muted
| void OnEnd | ( | ) |
References GetEvents().
Referenced by ActionBase::End(), and AnimatedActionBase::End().
| void OnHeaderLoad | ( | ) |
References GetEvents().
| void OnLoad | ( | ) |
References GetEvents().
| void OnPlay | ( | ) |
References GetEvents().
| void OnStop | ( | ) |
References GetEvents().
Referenced by PPERequesterBase::Stop().
| override EAnimPlayState Play | ( | ) |
References CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLaterByName(), Error(), AbstractWaveEvents::Event_OnSoundWaveEnded, AbstractWaveEvents::Event_OnSoundWaveStopped, string::Format(), CGame::GetCallQueue(), GetGame(), CGame::GetTime(), HumanCommandAdditives(), ScriptInvoker::Insert(), HumanCommandWeapons::IsActionFinished(), IsDummy(), m_AnimID, m_DummyStartTime, m_Infected, m_IsPlaying, m_Player, m_SoundSetCallback, m_SoundSetNameRoot, m_SoundVoiceAnimEventClassID, PlayerSoundEventBase::OnEnd(), OnInterupt(), PrintToRPT(), and DayZPlayer::ProcessVoiceEvent().
Referenced by UIScriptedMenu::OnClick(), UIScriptedMenu::OnKeyPress(), and PlayWithOffset().
| proto native AbstractWave Play2D | ( | SoundObject | soundObject, |
| SoundObjectBuilder | soundBuilder | ||
| ) |
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private |
Referenced by MissionBase::PlayMusic(), and PlayTrack().
| proto native AbstractWave Play3D | ( | SoundObject | soundObject, |
| SoundObjectBuilder | soundBuilder | ||
| ) |
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private |
| void PlayWithOffset | ( | float | offset | ) |
References Play(), and SetStartOffset().
| proto native void ResetAllSoundControllers | ( | ) |
Removes all the previously set overrides of sound controllers
| proto void Restart | ( | ) |
| proto void SetDoppler | ( | bool | setDoppler | ) |
| proto void SetFadeInFactor | ( | float | volume | ) |
| proto void SetFadeOutFactor | ( | float | volume | ) |
| proto void SetFrequency | ( | float | value | ) |
| proto native void SetKind | ( | WaveKind | kind | ) |
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private |
Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'
Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'
Referenced by EffectSound::SetParent(), EffectSound::SoundLoadEx(), and EffectSound::SoundPlayEx().
| proto native void SetPosition | ( | vector | pos | ) |
Note: Sets the position locally if parented, retrieves globally with the sound offset.
Note: Sets the position locally if parented, retrieves globally with the sound offset.
| pos | vector The world position for the Effect |
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private |
Note: Sets the position locally if parented, retrieves globally with the sound offset.
Referenced by DayZPlayer::HandleView(), DayZCreature::PlaySound(), EntityAI::PlaySound(), DayZPlayer::PlaySound(), EffectSound::SetCurrentLocalPosition(), and EffectSound::SetCurrentPosition().
Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
Overrides or limits soundmap value for a sound cotroller
| controllerName | the sound controller name. One of: rain,night,meadow,trees,hills,houses,windy,deadBody,sea,forest,altitudeGround,altitudeSea,altitudeSurface,daytime,shooting,coast,waterDepth,overcast,fog,snowfall,caveSmall,caveBig |
| action | what action will be used on the normal landscape sound controller value |
| value | the new value of sound controller |
Referenced by PlayAmbientSound(), ManBase::SetContaminatedEffectEx(), and StopAmbientSound().
Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
| proto native void SetSpeed | ( | vector | speed | ) |
Note: Sets the speed locally if parented, retrieves globally with the parent speed.
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private |
Note: Sets the speed locally if parented, retrieves globally with the parent speed.
| proto void SetStartOffset | ( | float | offset | ) |
Referenced by PlayWithOffset().
| proto void SetUserData | ( | Managed | inst | ) |
Deprecated - same functionality, just poor naming.
References AddVariable(), and name.
Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
| proto void SetVolume | ( | float | value | ) |
| proto void SetVolumeRelative | ( | float | value | ) |
| proto void Skip | ( | float | timeSec | ) |
| void SoundObject | ( | SoundParams | soundParams | ) |
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private |
| class AbstractSoundScene SoundObjectBuilder | ( | SoundParams | soundParams | ) |
Referenced by DayZPlayerTypeVoiceSoundLookupTable::GetSoundBuilder(), DayZPlayerTypeStepSoundLookupTable::GetSoundBuilder(), GetSoundBuilder(), DayZPlayer::HandleView(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), PluginBase::OnGUITimer(), DayZPlayer::OnStepEvent(), EntityAI::PlayImpactSound(), MissionBase::PlayMusic(), EntityAI::PlaySoundByAnimEvent(), PlayTrack(), DayZPlayer::ProcessAttachmentEvent(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), ManBase::SaySoundSet(), and EffectSound::SoundLoadEx().
| class SoundObject SoundParams | ( | string | name | ) |
Referenced by SEffectManager::GetCachedSoundParam(), DayZPlayer::HandleView(), LoadVegetationSounds(), PluginBase::OnGUITimer(), MissionBase::PlayMusic(), SEffectManager::PlaySoundCachedParams(), PlayTrack(), DayZInfected::ProcessVoiceFX(), ManBase::SaySoundSet(), EffectSound::SoundLoad(), EffectSound::SoundLoadEx(), and EffectSound::SoundPlay().
| proto void Stop | ( | ) |
Stops all elements this effect consists of.
Stops all elements this effect consists of.
References CALL_CATEGORY_GAMEPLAY, Event_OnStopped, CGame::GetCallQueue(), GetGame(), ScriptInvoker::Invoke(), IsPlaying(), m_CommandSync, m_CurrentState, m_SoundSetCallback, m_time, Process(), ScriptCallQueue::RemoveByName(), and SetRunning().
Referenced by Destroy(), UIScriptedMenu::OnClick(), UIScriptedMenu::OnKeyPress(), PPERequester_GameplayBase::OnUpdate(), UIScriptedMenu::Update(), UIScriptedMenu::~CameraToolsMenu(), and ~Effect().
| void UpdateEnvSoundControllers | ( | vector | position | ) |
Deprecated - same functionality, just poor naming.
References AddEnvSoundVariables().
| private void ~AbstractSoundScene | ( | ) |
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inlineprivate |
|
private |
Referenced by Play(), and EffectSound::ValidateSoundWave().
| ref ScriptInvoker Event_OnSoundWaveEnded = new ScriptInvoker() |
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private |
| ref ScriptInvoker Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
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private |
| ref ScriptInvoker Event_OnSoundWaveLoaded = new ScriptInvoker() |
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private |
Referenced by EffectSound::ValidateSoundWave().
| ref ScriptInvoker Event_OnSoundWaveStarted = new ScriptInvoker() |
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Referenced by Play().
| ref ScriptInvoker Event_OnSoundWaveStopped = new ScriptInvoker() |
| Limit |
Referenced by UpdateLRAngle(), UpdateLRAngleLookAt(), UpdateLRAngleUnlocked(), UpdateUDAngle(), and UpdateUDAngleUnlocked().
| None |
| WAVEATTALWAYS |
| WAVEEFFECT |
| WAVEEFFECTEX |
| WAVEENVIRONMENT |
| WAVEENVIRONMENTEX |
| WAVEMUSIC |
| WAVESPEECH |
| WAVESPEECHEX |
| WAVEUI |
| WAVEWEAPONS |
| WAVEWEAPONSEX |