Data Structures | |
| class | SoundEventBase |
Functions | |
| class SoundEventBase | GetSoundEventType (int id) |
| void | ~SoundEventBase () |
| bool | IsSkipForControlled () |
| void | Tick () |
| bool | IsSoundCallbackExist () |
| bool | IsDestroyRequested () |
| bool | CanPlay () |
| bool | Play () |
| void | OnPlay (PlayerBase player) |
| void | Stop () |
| Stops all elements this effect consists of. | |
| int | GetSoundEventID () |
| int | GetSoundEventType () |
| AbstractWave | GetSoundSetCallback () |
| bool | PlayRequest (EPlayerSoundEventID id, bool sent_from_server=false) |
| bool | PlayRequestEx (EPlayerSoundEventID id, bool sent_from_server=false, int param=0) |
| int | GetCurrentStateEventID () |
| int | GetCurrentStateEventType () |
Variables | |
| AbstractWave | m_SoundSetCallback |
| int | m_Type |
| int | m_ID |
| int | m_SoundVoiceAnimEventClassID |
| bool | m_RequestDestroy |
| string | m_SoundSetNameRoot |
| bool | m_SkipForControlledCharacter |
| int | m_Param |
| bool CanPlay | ( | ) |
| int GetCurrentStateEventID | ( | ) |
| int GetCurrentStateEventType | ( | ) |
| int GetSoundEventID | ( | ) |
| int GetSoundEventType | ( | ) |
| class SoundEventBase GetSoundEventType | ( | int | id | ) |
| AbstractWave GetSoundSetCallback | ( | ) |
| bool IsDestroyRequested | ( | ) |
| bool IsSkipForControlled | ( | ) |
| bool IsSoundCallbackExist | ( | ) |
Referenced by IsFinished().
| void OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
| bool PlayRequest | ( | EPlayerSoundEventID | id, |
| bool | sent_from_server = false |
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| ) |
| bool PlayRequestEx | ( | EPlayerSoundEventID | id, |
| bool | sent_from_server = false, |
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| int | param = 0 |
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| ) |
| void Tick | ( | ) |
| void ~SoundEventBase | ( | ) |
| int m_ID |
| bool m_RequestDestroy |
| bool m_SkipForControlledCharacter |
| AbstractWave m_SoundSetCallback |
Referenced by PlayerSoundEventBase::OnPlay(), OnTick(), Play(), PosUpdate(), SendEvent(), SoftStop(), Stop(), ~InfectedSoundEventBase(), and ~PlayerSoundEventBase().
| string m_SoundSetNameRoot |
| int m_SoundVoiceAnimEventClassID |
Referenced by DrowningEvents(), HoldBreathSoundEventBase::ExhaustedBreathSoundEvent(), ExhaustedBreathSoundEvent(), ForceConsumeSoundEvent(), ForceConsumeSoundEvent::ForceDrinkSoundEvent(), SymptomSoundEventBase::GaspSoundEvent(), GaspSoundEvent(), GetSoundVoiceAnimEventClassID(), HasPriorityOverCurrent(), HoldBreathSoundEventBase(), InjuryMediumSoundEvent(), SymptomSoundEventBase::LaugherSoundEvent(), LaugherSoundEvent(), MeleeAttackSoundEvents(), PlayerSoundEventBase::PickupHeavySoundEvent(), PickupHeavySoundEvent(), Play(), HeatComfortEventsBase::RattlingTeethSoundEvent(), RattlingTeethSoundEvent(), StaminaSoundEventBase::StaminaDownHeavy(), StaminaDownHeavy(), StaminaLowFilterBase::StaminaLowFilterLower(), StaminaLowFilterBase::StaminaLowFilterUpper(), StaminaLowFilterUpper(), StaminaSoundEventBase::StaminaUpLight(), StaminaUpLight(), and SymptomSoundEventBase().
| int m_Type |