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HoldBreathEvents.c File Reference

Data Structures

class  PlayerSoundEventBase
 
class  HoldBreathSoundEventBase
 

Functions

class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent ()
 
void HoldBreathSoundEventBase ()
 
override bool HasHoldBreathException ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent ()
 
void ExhaustedBreathSoundEvent ()
 

Function Documentation

◆ ExhaustedBreathSoundEvent()

void ExhaustedBreathSoundEvent ( )

◆ HasHoldBreathException()

override bool HasHoldBreathException ( )

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase  player,
EPlayerSoundEventID  other_state_id,
EPlayerSoundEventType  type_other 
)

◆ HoldBreathSoundEvent()

class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent ( )

Referenced by PlayerSoundEventHandler().

◆ HoldBreathSoundEventBase()

◆ ReleaseBreathSoundEvent()

class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent ( )

Referenced by PlayerSoundEventHandler().