Data Structures | |
class | PlayerSoundEventBase |
class | HoldBreathSoundEventBase |
Functions | |
class HoldBreathSoundEventBase extends PlayerSoundEventBase | HoldBreathSoundEvent () |
void | HoldBreathSoundEventBase () |
override bool | HasHoldBreathException () |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase | ReleaseBreathSoundEvent () |
void | ExhaustedBreathSoundEvent () |
void ExhaustedBreathSoundEvent | ( | ) |
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
Referenced by PlayerSoundEventHandler().
override bool HasHoldBreathException | ( | ) |
override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |
class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
void HoldBreathSoundEventBase | ( | ) |
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().