Data Structures | |
class | PlayerSoundEventBase |
class | DrowningSoundEventBase |
Functions | |
class DrowningSoundEventBase extends PlayerSoundEventBase | DrowningEvent1 () |
void | DrowningEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
override bool CanPlay | ( | PlayerBase | player | ) |
class DrowningSoundEventBase extends PlayerSoundEventBase DrowningEvent1 | ( | ) |
Referenced by PlayerSoundEventHandler().
void DrowningEvents | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |