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StaminaEvents.c File Reference

Data Structures

class  PlayerSoundEventBase
 
class  StaminaSoundEventBase
 
class  StaminaLowFilterBase
 

Functions

class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight ()
 
void StaminaSoundEventBase ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
override void OnPlay (PlayerBase player)
 
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy ()
 
void StaminaDownHeavy ()
 
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd ()
 
void StaminaUpLight ()
 
class StaminaNormalDummy extends StaminaSoundEventBase StaminaLowFilterBase ()
 
void StaminaNormalDummy ()
 
class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid ()
 
void StaminaLowFilterUpper ()
 

Variables

const int MAX_VOLUME = 4
 

Function Documentation

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase  player,
EPlayerSoundEventID  other_state_id,
EPlayerSoundEventType  type_other 
)

◆ OnPlay()

override void OnPlay ( PlayerBase  player)

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

◆ StaminaDownHeavy()

void StaminaDownHeavy ( )

◆ StaminaDownLight()

class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight ( )

Referenced by PlayerSoundEventHandler().

◆ StaminaLowFilterBase()

◆ StaminaLowFilterMid()

class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid ( )

Referenced by PlayerSoundEventHandler().

◆ StaminaLowFilterUpper()

void StaminaLowFilterUpper ( )

◆ StaminaNormalDummy()

void StaminaNormalDummy ( )

◆ StaminaSoundEventBase()

◆ StaminaUpEnd()

class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd ( )

Referenced by PlayerSoundEventHandler().

◆ StaminaUpHeavy()

class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy ( )

Referenced by PlayerSoundEventHandler().

◆ StaminaUpLight()

void StaminaUpLight ( )

Variable Documentation

◆ MAX_VOLUME

const int MAX_VOLUME = 4