Data Structures | |
| class | PlayerSoundEventBase | 
| class | StaminaSoundEventBase | 
| class | StaminaLowFilterBase | 
Functions | |
| class StaminaSoundEventBase extends PlayerSoundEventBase | StaminaDownLight () | 
| void | StaminaSoundEventBase () | 
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) | 
| override void | OnPlay (PlayerBase player) | 
| class StaminaDownHeavy extends StaminaSoundEventBase | StaminaUpHeavy () | 
| void | StaminaDownHeavy () | 
| class StaminaUpLight extends StaminaSoundEventBase | StaminaUpEnd () | 
| void | StaminaUpLight () | 
| class StaminaNormalDummy extends StaminaSoundEventBase | StaminaLowFilterBase () | 
| void | StaminaNormalDummy () | 
| class StaminaLowFilterUpper extends StaminaLowFilterBase | StaminaLowFilterMid () | 
| void | StaminaLowFilterUpper () | 
Variables | |
| const int | MAX_VOLUME = 4 | 
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, | 
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other | ||
| ) | 
| override void OnPlay | ( | PlayerBase | player | ) | 
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
| void StaminaDownHeavy | ( | ) | 
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
| class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight | ( | ) | 
Referenced by PlayerSoundEventHandler().
| class StaminaNormalDummy extends StaminaSoundEventBase StaminaLowFilterBase | ( | ) | 
| class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid | ( | ) | 
Referenced by PlayerSoundEventHandler().
| void StaminaLowFilterUpper | ( | ) | 
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
| void StaminaNormalDummy | ( | ) | 
References m_ProcessPlaybackEvent.
Referenced by PlayerSoundEventHandler().
| void StaminaSoundEventBase | ( | ) | 
| class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd | ( | ) | 
Referenced by PlayerSoundEventHandler().
| class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy | ( | ) | 
Referenced by PlayerSoundEventHandler().
| void StaminaUpLight | ( | ) | 
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
| const int MAX_VOLUME = 4 | 
Referenced by PlayerSoundEventBase::OnPlay().