Data Structures | |
class | PlayerSoundEventBase |
class | SymptomSoundEventBase |
Functions | |
class SymptomSoundEventBase extends PlayerSoundEventBase | CoughSoundEvent () |
void | SymptomSoundEventBase () |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class LaugherSoundEvent extends SymptomSoundEventBase | SneezeSoundEvent () |
void | LaugherSoundEvent () |
class GaspSoundEvent extends SymptomSoundEventBase | FatigueSoundEvent () |
void | GaspSoundEvent () |
override void | OnPlay (PlayerBase player) |
class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
void GaspSoundEvent | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |
void LaugherSoundEvent | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
override void OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
void SymptomSoundEventBase | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.