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SymptomEvents.c File Reference

Data Structures

class  PlayerSoundEventBase
 
class  SymptomSoundEventBase
 

Functions

class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent ()
 
void SymptomSoundEventBase ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent ()
 
void LaugherSoundEvent ()
 
class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent ()
 
void GaspSoundEvent ()
 
override void OnPlay (PlayerBase player)
 

Function Documentation

◆ CoughSoundEvent()

class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent ( )

Referenced by PlayerSoundEventHandler().

◆ FatigueSoundEvent()

class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent ( )

Referenced by PlayerSoundEventHandler().

◆ GaspSoundEvent()

void GaspSoundEvent ( )

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase  player,
EPlayerSoundEventID  other_state_id,
EPlayerSoundEventType  type_other 
)

◆ LaugherSoundEvent()

void LaugherSoundEvent ( )

◆ OnPlay()

override void OnPlay ( PlayerBase  player)

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

◆ SneezeSoundEvent()

class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent ( )

Referenced by PlayerSoundEventHandler().

◆ SymptomSoundEventBase()