Data Structures | |
| class | PlayerSoundEventBase |
| class | SymptomSoundEventBase |
Functions | |
| class SymptomSoundEventBase extends PlayerSoundEventBase | CoughSoundEvent () |
| void | SymptomSoundEventBase () |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class LaugherSoundEvent extends SymptomSoundEventBase | SneezeSoundEvent () |
| void | LaugherSoundEvent () |
| class GaspSoundEvent extends SymptomSoundEventBase | FatigueSoundEvent () |
| void | GaspSoundEvent () |
| override void | OnPlay (PlayerBase player) |
| class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
| class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
| void GaspSoundEvent | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other | ||
| ) |
| void LaugherSoundEvent | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
| override void OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
| class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
| void SymptomSoundEventBase | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.