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InjuryEvents.c File Reference

Data Structures

class  PlayerSoundEventBase
 
class  InjurySoundEvents
 

Functions

class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent ()
 
void InjurySoundEvents ()
 
override bool CanPlay (PlayerBase player)
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent ()
 
void InjuryMediumSoundEvent ()
 

Function Documentation

◆ CanPlay()

override bool CanPlay ( PlayerBase  player)

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase  player,
EPlayerSoundEventID  other_state_id,
EPlayerSoundEventType  type_other 
)

◆ InjuryHeavySoundEvent()

class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent ( )

Referenced by PlayerSoundEventHandler().

◆ InjuryLightSoundEvent()

class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent ( )

Referenced by PlayerSoundEventHandler().

◆ InjuryMediumSoundEvent()

void InjuryMediumSoundEvent ( )

◆ InjurySoundEvents()