Data Structures | |
class | PlayerSoundEventBase |
class | InjurySoundEvents |
Functions | |
class InjurySoundEvents extends PlayerSoundEventBase | InjuryLightSoundEvent () |
void | InjurySoundEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class InjuryMediumSoundEvent extends InjurySoundEvents | InjuryHeavySoundEvent () |
void | InjuryMediumSoundEvent () |
override bool CanPlay | ( | PlayerBase | player | ) |
override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
void InjuryMediumSoundEvent | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
void InjurySoundEvents | ( | ) |