Data Structures | |
| class | PlayerSoundEventBase |
| class | HeatComfortEventsBase |
Functions | |
| class HeatComfortEventsBase extends PlayerSoundEventBase | FreezingSoundEvent () |
| void | HeatComfortEventsBase () |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class RattlingTeethSoundEvent extends HeatComfortEventsBase | HotSoundEvent () |
| void | RattlingTeethSoundEvent () |
| class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other | ||
| ) |
| void HeatComfortEventsBase | ( | ) |
| class RattlingTeethSoundEvent extends HeatComfortEventsBase HotSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
| void RattlingTeethSoundEvent | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().