Data Structures | |
class | PlayerSoundEventBase |
class | HeatComfortEventsBase |
Functions | |
class HeatComfortEventsBase extends PlayerSoundEventBase | FreezingSoundEvent () |
void | HeatComfortEventsBase () |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class RattlingTeethSoundEvent extends HeatComfortEventsBase | HotSoundEvent () |
void | RattlingTeethSoundEvent () |
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |
void HeatComfortEventsBase | ( | ) |
class RattlingTeethSoundEvent extends HeatComfortEventsBase HotSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
void RattlingTeethSoundEvent | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().