Data Structures | |
class | PlayerSoundEventBase |
class | MeleeAttackSoundEvents |
Functions | |
class MeleeAttackSoundEvents extends PlayerSoundEventBase | MeleeAttackLightEvent () |
void | MeleeAttackSoundEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
override void | OnEnd () |
override bool CanPlay | ( | PlayerBase | player | ) |
override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |
class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
void MeleeAttackSoundEvents | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
override void OnEnd | ( | ) |