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MeleeAttack.c File Reference

Data Structures

class  PlayerSoundEventBase
 
class  MeleeAttackSoundEvents
 

Functions

class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent ()
 
void MeleeAttackSoundEvents ()
 
override bool CanPlay (PlayerBase player)
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
override void OnEnd ()
 

Function Documentation

◆ CanPlay()

override bool CanPlay ( PlayerBase  player)

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase  player,
EPlayerSoundEventID  other_state_id,
EPlayerSoundEventType  type_other 
)

◆ MeleeAttackLightEvent()

class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent ( )

Referenced by PlayerSoundEventHandler().

◆ MeleeAttackSoundEvents()

◆ OnEnd()

override void OnEnd ( )