Data Structures | |
| class | PlayerSoundEventBase |
| class | MeleeAttackSoundEvents |
Functions | |
| class MeleeAttackSoundEvents extends PlayerSoundEventBase | MeleeAttackLightEvent () |
| void | MeleeAttackSoundEvents () |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| override void | OnEnd () |
| override bool CanPlay | ( | PlayerBase | player | ) |
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other | ||
| ) |
| class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
| void MeleeAttackSoundEvents | ( | ) |
References m_ID, and m_SoundVoiceAnimEventClassID.
| override void OnEnd | ( | ) |