Data Structures | |
| class | PlayerSoundEventBase |
| class | HoldBreathSoundEventBase |
Functions | |
| class HoldBreathSoundEventBase extends PlayerSoundEventBase | HoldBreathSoundEvent () |
| void | HoldBreathSoundEventBase () |
| override bool | HasHoldBreathException () |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase | ReleaseBreathSoundEvent () |
| void | ExhaustedBreathSoundEvent () |
| void ExhaustedBreathSoundEvent | ( | ) |
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
Referenced by PlayerSoundEventHandler().
| override bool HasHoldBreathException | ( | ) |
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other | ||
| ) |
| class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().
| void HoldBreathSoundEventBase | ( | ) |
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
| class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent | ( | ) |
Referenced by PlayerSoundEventHandler().