Enumerations | |
enum | ESmokeGrenadeState { NO_SMOKE , LOOP = 2 , END = 3 , COUNT = 4 } |
Functions | |
void | SetParticleSmokeCurrent (int particle) |
void | SetParticleSmokeStart (int particle) |
void | SetParticleSmokeLoop (int particle) |
void | SetParticleSmokeEnd (int particle) |
void | SetSoundSmokeStart (string sound) |
void | SetSoundSmokeLoop (string sound) |
void | SetSoundSmokeEnd (string sound) |
protected void | PlaySmokeParticle () |
protected void | SoundSmokeStart () |
protected void | SoundSmokeLoop () |
protected void | SoundSmokeEnd () |
protected void | SoundSmokeStop () |
protected void | DestroySmokeGrenade () |
protected void | RefreshParticlesAndSounds () |
override void | Unpin () |
override void | OnActivateFinished () |
override void | OnWorkStart () |
override void | OnWork (float consumed_energy) |
override void | OnWorkStop () |
override bool | CanPutInCargo (EntityAI parent) |
override void | OnActivatedByItem (notnull ItemBase item) |
Called when this item is activated by other. | |
override void | SetActions () |
override void | OnVariablesSynchronized () |
override void | OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
ESmokeGrenadeState | GetSmokeGrenadeState () |
override void | EEDelete (EntityAI parent) |
void | SetSmokeGrenadeState (ESmokeGrenadeState state) |
void | SmokeGrenadeBase () |
void | ~SmokeGrenadeBase () |
Variables | |
enum ESmokeGrenadeState | m_TimerSmokeStart |
protected ref Timer | m_TimerSmokeLoop |
protected ref Timer | m_TimerSmokeEnd |
protected ref Timer | m_TimerDefer |
protected ESmokeGrenadeState | m_SmokeGrenadeState |
protected ESmokeGrenadeState | m_LastSmokeGrenadeState |
protected Particle | m_ParticleSmoke |
particle | |
protected int | m_ParticleSmokeCurrentId |
protected int | m_ParticleSmokeStartId |
protected int | m_ParticleSmokeLoopId |
protected int | m_ParticleSmokeEndId |
protected vector | m_ParticleSmokePosition |
protected EffectSound | m_SoundSmoke |
sounds | |
protected string | m_SoundSmokeStartId |
protected string | m_SoundSmokeLoopId |
protected string | m_SoundSmokeEndId |
ref NoiseParams | m_NoisePar |
Noise. | |
enum ESmokeGrenadeState |
protected void DestroySmokeGrenade | ( | ) |
References GetGame(), and SetSmokeGrenadeState().
override void EEDelete | ( | EntityAI | parent | ) |
References DestroyParticle(), m_ParticleSmoke, and SoundSmokeStop().
ESmokeGrenadeState GetSmokeGrenadeState | ( | ) |
References m_SmokeGrenadeState.
Referenced by RefreshParticlesAndSounds().
override void OnActivatedByItem | ( | notnull ItemBase | item | ) |
Called when this item is activated by other.
override void OnActivateFinished | ( | ) |
override void OnExplosionEffects | ( | Object | source, |
Object | directHit, | ||
int | componentIndex, | ||
string | surface, | ||
vector | pos, | ||
vector | surfNormal, | ||
float | energyFactor, | ||
float | explosionFactor, | ||
bool | isWater, | ||
string | ammoType | ||
) |
override void OnVariablesSynchronized | ( | ) |
References RefreshParticlesAndSounds().
override void OnWork | ( | float | consumed_energy | ) |
override void OnWorkStart | ( | ) |
override void OnWorkStop | ( | ) |
defer timer
References m_TimerDefer, and SetSmokeGrenadeState().
protected void PlaySmokeParticle | ( | ) |
References m_ParticlePosition, m_ParticleSmoke, m_ParticleSmokeCurrentId, ParticleManager(), and vector::Zero.
Referenced by RefreshParticlesAndSounds().
protected void RefreshParticlesAndSounds | ( | ) |
References DestroyParticle(), GetSmokeGrenadeState(), m_LastSmokeGrenadeState, m_ParticleSmoke, m_ParticleSmokeEndId, m_ParticleSmokeLoopId, m_ParticleSmokeStartId, PlaySmokeParticle(), SetParticleSmokeCurrent(), SoundSmokeEnd(), SoundSmokeLoop(), SoundSmokeStart(), and SoundSmokeStop().
Referenced by OnVariablesSynchronized().
override void SetActions | ( | ) |
References RemoveAction().
void SetParticleSmokeCurrent | ( | int | particle | ) |
References m_ParticleSmokeCurrentId.
Referenced by RefreshParticlesAndSounds().
void SetParticleSmokeEnd | ( | int | particle | ) |
void SetParticleSmokeLoop | ( | int | particle | ) |
void SetParticleSmokeStart | ( | int | particle | ) |
void SetSmokeGrenadeState | ( | ESmokeGrenadeState | state | ) |
References GetGame(), and m_SmokeGrenadeState.
Referenced by DestroySmokeGrenade(), OnWorkStart(), and OnWorkStop().
void SetSoundSmokeEnd | ( | string | sound | ) |
References m_SoundSmokeEndId.
Referenced by SmokeGrenadeBase::M18SmokeGrenade_ColorBase(), and SmokeGrenadeBase::RDG2SmokeGrenade_ColorBase().
void SetSoundSmokeLoop | ( | string | sound | ) |
References m_SoundSmokeLoopId.
Referenced by SmokeGrenadeBase::M18SmokeGrenade_ColorBase(), and SmokeGrenadeBase::RDG2SmokeGrenade_ColorBase().
void SetSoundSmokeStart | ( | string | sound | ) |
References m_SoundSmokeStartId.
Referenced by SmokeGrenadeBase::M18SmokeGrenade_ColorBase(), and SmokeGrenadeBase::RDG2SmokeGrenade_ColorBase().
void SmokeGrenadeBase | ( | ) |
no effect on base
no effect on base
no effect on base
References ParticleList::INVALID, m_SmokeGrenadeState, m_TimerDefer, m_TimerSmokeLoop, SetAmmoType(), SetParticleSmokeEnd(), SetParticleSmokeLoop(), and SetParticleSmokeStart().
protected void SoundSmokeEnd | ( | ) |
References m_SoundSmoke, and m_SoundSmokeEndId.
Referenced by RefreshParticlesAndSounds().
protected void SoundSmokeLoop | ( | ) |
References m_SoundSmoke, and m_SoundSmokeLoopId.
Referenced by RefreshParticlesAndSounds().
protected void SoundSmokeStart | ( | ) |
References m_SoundSmoke, and m_SoundSmokeStartId.
Referenced by RefreshParticlesAndSounds().
protected void SoundSmokeStop | ( | ) |
References m_SoundSmoke.
Referenced by EEDelete(), and RefreshParticlesAndSounds().
override void Unpin | ( | ) |
References Activate().
void ~SmokeGrenadeBase | ( | ) |
protected ESmokeGrenadeState m_LastSmokeGrenadeState |
Referenced by RefreshParticlesAndSounds().
ref NoiseParams m_NoisePar |
Noise.
protected Particle m_ParticleSmoke |
particle
Referenced by BuildingSuper::EEDelete(), EEDelete(), BuildingSuper::EEInit(), PlaySmokeParticle(), and RefreshParticlesAndSounds().
protected int m_ParticleSmokeCurrentId |
Referenced by PlaySmokeParticle(), and SetParticleSmokeCurrent().
protected int m_ParticleSmokeEndId |
Referenced by RefreshParticlesAndSounds(), and SetParticleSmokeEnd().
protected int m_ParticleSmokeLoopId |
Referenced by RefreshParticlesAndSounds(), and SetParticleSmokeLoop().
protected vector m_ParticleSmokePosition |
protected int m_ParticleSmokeStartId |
Referenced by RefreshParticlesAndSounds(), and SetParticleSmokeStart().
protected ESmokeGrenadeState m_SmokeGrenadeState |
Referenced by GetSmokeGrenadeState(), SetSmokeGrenadeState(), and SmokeGrenadeBase().
protected EffectSound m_SoundSmoke |
sounds
Referenced by SoundSmokeEnd(), SoundSmokeLoop(), SoundSmokeStart(), and SoundSmokeStop().
protected string m_SoundSmokeEndId |
Referenced by SetSoundSmokeEnd(), and SoundSmokeEnd().
protected string m_SoundSmokeLoopId |
Referenced by SetSoundSmokeLoop(), and SoundSmokeLoop().
protected string m_SoundSmokeStartId |
Referenced by SetSoundSmokeStart(), and SoundSmokeStart().
protected ref Timer m_TimerDefer |
Referenced by OnWorkStop(), and SmokeGrenadeBase().
protected ref Timer m_TimerSmokeEnd |
protected ref Timer m_TimerSmokeLoop |
Referenced by OnWorkStart(), and SmokeGrenadeBase().
enum ESmokeGrenadeState m_TimerSmokeStart |