Data Structures | |
| class | ActionOpenDoors |
Functions | |
| ActionOpenDoors ActionInteractBase | CheckIfDoorIsLocked () |
| void | ActionOpenDoors () |
| override void | CreateConditionComponents () |
| protected bool | CreatesNoise () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override bool | IsLockTargetOnUse () |
Variables | |
| ref NoiseParams | m_NoisePar |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| void ActionOpenDoors | ( | ) |
| protected bool CheckIfDoorIsLocked | ( | ) |
| override void CreateConditionComponents | ( | ) |
| override protected bool CreatesNoise | ( | ) |
| override bool IsLockTargetOnUse | ( | ) |
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnStartServer | ( | ActionData | action_data | ) |
| ref NoiseParams m_NoisePar |
Referenced by Car::EEInit(), Car::GenerateCarHornAINoise(), Heating(), OnWork(), OnWorkStart(), ItemBase::PlayCatchNoise(), and StartHeating().